hi,
I set particle's velocity by them id property, but it looked very strange that many block appeared. Why ?
thanks!
Found 661 posts.
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Houdini Indie and Apprentice » Particle velocity from id, Strange!!
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- jerry7
- 663 posts
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Houdini Lounge » Sneak peek h14
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » Could use Sphere Sampling for Vop Force Dop?
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- jerry7
- 663 posts
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hi,
Could use Sphere Sampling for Vop Force Dop? I want different force for different surface position. If not, any method to do it?
thanks!
Could use Sphere Sampling for Vop Force Dop? I want different force for different surface position. If not, any method to do it?
thanks!
Houdini Indie and Apprentice » How to use input geometry for Primitive Attribute Vop
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- jerry7
- 663 posts
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Hi,
There is a “Geometry file” option in Primitive Attribute Vop . But it can only use external .bgeo file. I want query primitive attribute for input geometry. How to do?
Thanks!
There is a “Geometry file” option in Primitive Attribute Vop . But it can only use external .bgeo file. I want query primitive attribute for input geometry. How to do?
Thanks!
Houdini Indie and Apprentice » How to drag to goal speed?
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- jerry7
- 663 posts
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hi,
I want slow down a explosion with drag force. But I don't want drag to zero instead drag to a low speed( not velocity ) and keep it' s original velocity direction. Drag force allow a goal velocity,not goal speed. How to slow down to a goal speed?
Any help ? thanks!
I want slow down a explosion with drag force. But I don't want drag to zero instead drag to a low speed( not velocity ) and keep it' s original velocity direction. Drag force allow a goal velocity,not goal speed. How to slow down to a goal speed?
Any help ? thanks!
Houdini Indie and Apprentice » Why micro solver named "GAS"?
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- jerry7
- 663 posts
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Houdini Lounge » Path Deform HDK Plugin
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » What different about Digital Asset and Compile vex?
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- jerry7
- 663 posts
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hi,
When RMB on vopmaterial there are two option to create new type.
What different about Digital Asset and Compile vex to Shop type?
Why Compiled Shop has output port and Digital Asset not?
Any backgournd knowlege about Compiled Shop type?
thanks!
When RMB on vopmaterial there are two option to create new type.
What different about Digital Asset and Compile vex to Shop type?
Why Compiled Shop has output port and Digital Asset not?
Any backgournd knowlege about Compiled Shop type?
thanks!
Houdini Lounge » Search words from forum
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- jerry7
- 663 posts
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hi,
How to search some sequence words? For example search “mantra noise level” as a whole, not “mantra” and “noise” and “level”.
thanks!
How to search some sequence words? For example search “mantra noise level” as a whole, not “mantra” and “noise” and “level”.
thanks!
Houdini Indie and Apprentice » noise and gamma
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » noise and gamma
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- jerry7
- 663 posts
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hi,
It seemed default gamma make more noise. How to optimize mantra to reduce noise for 2.2 gamma? Which gamma is better in production?
thanks!
It seemed default gamma make more noise. How to optimize mantra to reduce noise for 2.2 gamma? Which gamma is better in production?
thanks!
Houdini Indie and Apprentice » Minimized network box is hard to move
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- jerry7
- 663 posts
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Hi,
When network box is minimized, it shrinked to a little box . I find i can't move it . And I have to zoom in for move the box ,it's not convenient for layout large network. Anyway ?
Thanks!
When network box is minimized, it shrinked to a little box . I find i can't move it . And I have to zoom in for move the box ,it's not convenient for layout large network. Anyway ?
Thanks!
Houdini Indie and Apprentice » Render tiff use 2.2 gamma
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- jerry7
- 663 posts
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hi,
I render tiff format and the result is dark . I have to give a gamma 2.2 in aftereffects. Can I pre-bake 2.2 gamma in rendering?
thanks!
I render tiff format and the result is dark . I have to give a gamma 2.2 in aftereffects. Can I pre-bake 2.2 gamma in rendering?
thanks!
Houdini Indie and Apprentice » How to ignore render exist image file?
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- jerry7
- 663 posts
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hi,
How to ignore render image that are already existed ?
Suppose render range is 1-5, and 3 already existed, and only render 1 2 4 5 frame.
thanks!
How to ignore render image that are already existed ?
Suppose render range is 1-5, and 3 already existed, and only render 1 2 4 5 frame.
thanks!
Houdini Indie and Apprentice » Instance animation start frame
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » Duplicating geometry during a RBD simulation
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- jerry7
- 663 posts
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if you want emit rbd every 20 frames, you can use expression on Creation Frame
if($SF%20==0,$SF,0)
Houdini Indie and Apprentice » Duplicating geometry during a RBD simulation
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- jerry7
- 663 posts
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Technical Discussion » How Gas Advect combine voxel value?
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- jerry7
- 663 posts
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Hi,
I'm learning Gas Advect Dop and have something not undersatand.
This node translate voxel value to new location. If two voxel be advected to same location , How to combine them? Add ? Max ? or Overwrite ? I don't know how make a hip to test.
Thanks!
I'm learning Gas Advect Dop and have something not undersatand.
This node translate voxel value to new location. If two voxel be advected to same location , How to combine them? Add ? Max ? or Overwrite ? I don't know how make a hip to test.
Thanks!
Houdini Indie and Apprentice » Object Merge Can't merge Subnet?
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » Object Merge Can't merge Subnet?
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- jerry7
- 663 posts
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hi, I want to use ObjectMerge sop merge a subnet, but it seemed not worked with “/obj/mySubnet” path value . Anyway can to this ?
Thanks!
Thanks!
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