well there are plenty of options but what are the main areas? simulations or rendering? whats the budget?
twod has given some good options and he should know whats ideal for houdini :-)
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Houdini Lounge » help me to choose the best CPU and GPU
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- mandrake0
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Houdini Lounge » generation id in new particles
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- mandrake0
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Houdini Lounge » Shader colour based on bounding box
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- mandrake0
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i have made a simple example.
i don't know if it's the best way but it's a start and it works. :-)
i don't know if it's the best way but it's a start and it works. :-)
Houdini Learning Materials » In-depth Houdini fluid tutorials?
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- mandrake0
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Maybe this one will help:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2200&Itemid=344 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=2200&Itemid=344 [sidefx.com]
Houdini Indie and Apprentice » Object on deforming Surface / with forces
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- mandrake0
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Houdini Indie and Apprentice » Object on deforming Surface / with forces
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- mandrake0
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i don't know whats the best way to solve this im stuck.
example:
1. i have got a car wheel and on that wheel there are some objects (example stones).
2. the wheel rotates and gets deformed. the objects will stay on the deformed wheel.
3. on some area the objects will fall of from the wheel. (when the object is in a bounding box)
———————
can somebody give me a hint whats the simplest way to do this. at the moment i just don't get it :?
example:
1. i have got a car wheel and on that wheel there are some objects (example stones).
2. the wheel rotates and gets deformed. the objects will stay on the deformed wheel.
3. on some area the objects will fall of from the wheel. (when the object is in a bounding box)
———————
can somebody give me a hint whats the simplest way to do this. at the moment i just don't get it :?
SI Users » project "Houdini, a great modeler"
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- mandrake0
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twod
SIGgraph is usually a good bet. I really don't know otherwise.
Sorry it is Friday and i have seen this post….
so i have made a countdown shelf till siggraph….. :-)
Houdini Lounge » adaptive tearing
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- mandrake0
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cloth tearing there is something available: http://ihoudini.blogspot.com.au/2013/11/cloth-tear-geometry-and-shading-detail.html [ihoudini.blogspot.com.au]
the other part is surly possible in houdini sadly the berkely student don't use houdini for there thesis so we won't get otls shame on them :-)
the other part is surly possible in houdini sadly the berkely student don't use houdini for there thesis so we won't get otls shame on them :-)
Houdini Lounge » Houdini 14 Wishlist
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- mandrake0
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hey thank you for the paper about the buildings.
interesting how it's done i think that should be pretty simple to do.. when i have got time i will try that.
just a bit offtopic but these are some nice add-on for houdini sadly not at orbolt but there are some tutorial on cmivfx:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/?hl=craft [forums.odforce.net]
houdini is a such mature tool and there are so many function's that they can integrate but the resources are limited.:-/
what i hope that they add some function like photogrammetry, camera tracking, painting, film editing(NLE), so when you start working you know just on tool for your daily work… houdini :-) *smile*
just imagine just like a nuke studio but with all the houdini functions you can do everything so when something is missing just edit or modify.
r+h has done a fantasty work: http://www.rhythm.com/labs/ [rhythm.com]
interesting how it's done i think that should be pretty simple to do.. when i have got time i will try that.
just a bit offtopic but these are some nice add-on for houdini sadly not at orbolt but there are some tutorial on cmivfx:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/?hl=craft [forums.odforce.net]
houdini is a such mature tool and there are so many function's that they can integrate but the resources are limited.:-/
what i hope that they add some function like photogrammetry, camera tracking, painting, film editing(NLE), so when you start working you know just on tool for your daily work… houdini :-) *smile*
just imagine just like a nuke studio but with all the houdini functions you can do everything so when something is missing just edit or modify.
r+h has done a fantasty work: http://www.rhythm.com/labs/ [rhythm.com]
Houdini Lounge » Houdini 14 Wishlist
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- mandrake0
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hi lyr,
well that with the mountain there is saidly not a finished asset available but the good thing is houdini has got every component to do this. :-)
just a example not 100% of that what you want but it gives a overview(the end part you will like it 16:30):
http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354 [sidefx.com]
well that with the mountain there is saidly not a finished asset available but the good thing is houdini has got every component to do this. :-)
just a example not 100% of that what you want but it gives a overview(the end part you will like it 16:30):
http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354 [sidefx.com]
Houdini Lounge » Houdini 14 Wishlist
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- mandrake0
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i just made it a bit better…. okey the code is very bad but it works and yes its even a 0.001 version :-)
and please don't take this any serious it was just for fun.
What works:
Polygon Mesh
What doesn't Work:
everything else :-)
EDIT:
Forgotten the OTL :-/
and please don't take this any serious it was just for fun.
What works:
Polygon Mesh
What doesn't Work:
everything else :-)
EDIT:
Forgotten the OTL :-/
Edited by - 2014年6月6日 14:41:04
Houdini Learning Materials » voronoifracturepoints exterior?
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- mandrake0
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maybe it anwser your question but look at this video:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
it's shows also the voronoi sop.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
it's shows also the voronoi sop.
Houdini Lounge » Houdini 14 Wishlist
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- mandrake0
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Sam Howellmandrake0Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.
i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.
Cool. Is this available to download? I would love to have a look.
i have to make it abit better because it was my first try with python in houdini and in the moment there are some values where you have to edit in a xml file for using it (scene file). when i have got time this week i will released here.
Houdini Lounge » Houdini 14 Wishlist
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- mandrake0
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Sam Howell
Some kind of simplified export workflow for GPU renderers like Thea, Octane, Cycles, Redshift.
i have made some time ago a simple mesh exporter for the cycles render.
the exporting of mesh data is simple but i didn't had much time for looking at the shader export.
SI Users » Softimage to Houdini guides
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- mandrake0
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There comes a Message Dropbox link's are Disabled….
would be nice if sesi could update :-)
would be nice if sesi could update :-)
SI Users » curled hair
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- mandrake0
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just made a quick and DIRTY test… it's a start but not much more…
i knowledge about Houdini fur system is pretty basic….
i knowledge about Houdini fur system is pretty basic….
SI Users » freelancing as an Houdini artist
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- mandrake0
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dear paulo i haven'd heard of a studio that is 100% on houdini.
for using houdini as a pipeline or backend i would say yes there are some studios.
there is a list on odforce whitch studios are using houdini but it's a bit outdated i think: http://odforce.net/wiki/doku.php?id=companiesusinghoudini [odforce.net]
for using houdini as a pipeline or backend i would say yes there are some studios.
there is a list on odforce whitch studios are using houdini but it's a bit outdated i think: http://odforce.net/wiki/doku.php?id=companiesusinghoudini [odforce.net]
Houdini Lounge » Houdini Engine for Unreal Engine 4
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- mandrake0
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Have found the places where it was written:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=2720&Itemid=66 [sidefx.com]
Developers who would like to create a plug-in for a particular commercially available host application, should contact Side Effects at houdini_engine@sidefx.com to learn about joining the developer program. This will provide access to forum-based support and approved plug-ins will be distributed as part of the Houdini installation.
Houdini Lounge » Houdini Engine for Unreal Engine 4
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- mandrake0
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Houdini Lounge » Houdini Engine for Unreal Engine 4
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- mandrake0
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i don't know if sesi will do it but if there is a programmer who want to do it the houdini engine api is there and even the source from unreal.
so happy coding :-)
so happy coding :-)
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