I have created an object, which uses booleans to create windows. However, when I export my object (fbx, dae, obj, I tried everything), the places where the holes created by the booleans are located are not taken into account (in substance painter for example), and instead I have a geometry of the same size
Any idea how to fix this?
Could you post an image of your network or a hip file? Ideally a hip file would be great.