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Found 249 posts.

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Technical Discussion » Mantra Black refraction near objects with Fresnel

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Lewul
249 posts
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 2014年9月11日 03:25:39
Hate de voir ce que tu nous prepares
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Technical Discussion » Matching Mantra motion blur with Vray motion blur ?

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Lewul
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 2014年9月9日 05:08:07
Well I'm currently testing with deep, and it works sooooo well !
But I didn't try with vray also, I don't know how much time it will take.

Thanks for advice JordanWalsh !
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Technical Discussion » Matching Mantra motion blur with Vray motion blur ?

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Lewul
249 posts
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 2014年9月8日 06:26:46
Seems complicated
Thanks
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Technical Discussion » Exporting Camera via fbx

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Lewul
249 posts
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 2014年9月4日 08:50:51
You should also export your camera with the 2009 version of FBX (something like that), it's more stable.
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Technical Discussion » Matching Mantra motion blur with Vray motion blur ?

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Lewul
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 2014年9月3日 13:04:37
Hi everyone,

Is there a way to match perfectly two motion blur from two different render engine ?

For exemple, I have a mesh that will be rendered in Maya using Vray, but I need this mesh in Houdini because it will emit smoke and will hide some smoke, so I need my motion blur to match with the Vray one.

Is there some parameters that matches exactly between these two ?

(and I don't want to use Houdini Engine)

Thanks !

Tom
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Technical Discussion » Big amount of smoke from fire

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Lewul
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 2014年8月12日 09:44:18
Hey thanks Joker386 ! Sorry I didn't answer you quickly, I'll check the scene as soon as I can.
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Technical Discussion » Stop containers from a cluster simulation (Pyro)

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Lewul
249 posts
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 2014年8月12日 06:32:24
Please tell me it's possible
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Technical Discussion » Stop containers from a cluster simulation (Pyro)

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Lewul
249 posts
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 2014年8月12日 04:22:23
Hi,

Is there a way to kill containers after a certain time in a pyro simulation with cluster ? Some of these containers a disappearing from the camera, so I just want to kill them.

Thanks !
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Technical Discussion » Big amount of smoke from fire

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Lewul
249 posts
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 2014年8月3日 05:52:24
Ah yes, I did not think about that ! But is it a real scenario in production ?
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Technical Discussion » Big amount of smoke from fire

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Lewul
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 2014年8月2日 16:29:58
Hi there,

I'm trying to make a “meteorite effect”, so I want my source to emit a big amount of fire, and I want it to leave a lot of smoke behind it (a LOT, even if it's not realistic)… It's easy to get the fire, but how can I make the smoke part better ? There is not enough smoke, and if I don't want it to dissipate, I can't play with the dissipation in the shape tab because it will affect my fire to, right ? It doesn't seem to affect a lot the smoke when changing the “Smoke Amount” in Combustion > Smoke.

I'm always confuse with the smoke in fact…

Thanks a lot,

Tom
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Technical Discussion » Python exercises in Houdini ?

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Lewul
249 posts
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 2014年7月28日 07:08:47
Hi Mantragora !

What do you mean second task ? You mean my internship ? It's great, I'm at MacGuff in Paris !
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Houdini Indie and Apprentice » Object Merge Can't merge Subnet?

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Lewul
249 posts
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 2014年7月24日 11:43:48
Well it's actually working, but it doesn't seems to accept multiples shaders… So there is only one of the shaders that contains the subnet ! Is there a way to correct it ?

I need to instance multiple subnets and keep all my shaders.
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Technical Discussion » Python exercises in Houdini ?

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Lewul
249 posts
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 2014年7月17日 08:25:20
Sounds complicated
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Technical Discussion » Python exercises in Houdini ?

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Lewul
249 posts
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 2014年7月17日 06:30:29
Did I said something wrong ?
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Technical Discussion » Python exercises in Houdini ?

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Lewul
249 posts
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 2014年7月7日 03:57:51
Damn So this is why the trailer of The Hobbit is getting late…

I'm sorry, it's finished but I didn't have time to add the function (but I know it's not big), I'm still in class (yes it finishes late. But no excuses, I should've given you the last version earlier).

So here is the last version.

I want to thank you for everything you did, I learned a lot from you and with this little exercice.

Do you think that you can give me another exercice for the summer ? Since I will be in internship, I don't know if I will have enough time but I really want to force myself to study Python in Houdini. If you can't or don't want I totally understand, I'm slow and I don't want to bother you with this.

Thanks again !

Tom
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Technical Discussion » about displacement,help!

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Lewul
249 posts
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 2014年7月5日 04:27:08
Ah this is what you meant. Sorry this was not what I thought.
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Technical Discussion » about displacement,help!

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Lewul
249 posts
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 2014年7月4日 03:07:52
Try a smooth sop in sop (smooth the color)
Or try a fit ?

And maybe you can play with the distance threshold.
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Technical Discussion » about displacement,help!

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Lewul
249 posts
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 2014年7月3日 08:31:15
Your mean you just want displace on the inside parts?
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Technical Discussion » about displacement,help!

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Lewul
249 posts
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 2014年7月3日 05:21:19
Well when you do voronoi fracturing you have some groups created : inside and outside.

First operation : Take all your voronoi pieces and add an attribute color, white for example.

Second operation : Delete the inside parts with a delete sop, then add a group to the edges of what's left (the outside parts), in the group sop disable “number” and activate the “edges” tab. Here simply check “unshared edges”. Call this group for example “edgeGrp”. Add an color attribute to that group, you need it to be black.

Then between the two operations just drop an attribute transfer sop, transfer the color with a low distance threshold, add a little bit of blend width to soften the color. You may need more points for this, so increase poly count in your initial geometry that you want to fracture, then enable interior details in your voronoi sop.

Then your inside faces are white (if you did it correctly there is some white at the edges), and the outside are black.

Finally in your shader (or you can also make it in a vop sop) just import you Cd attribute, and multiply your noise by Cd.
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Technical Discussion » Python exercises in Houdini ?

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Lewul
249 posts
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 2014年7月2日 08:12:08
Oh okay, good to know. Thanks !
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