So guys, as promised, I finally started to record Modelling tutorials. I will record bunch of them. As title says, it will be a project, so I will be modelling and recording asset by asset until we are done with the scene. In the first tutorial, which is an hour long, I will show you a lot of tips and nice workflows, including assigning MatX and rendering in Karma. I just couldn't not to show it as its super fast and easy technique.
SO for those interested in Direct Modelling in #Houdini, I delivered first, hopefully not the last DM Houdini tutorial.
Things we will see:
1.Bunch of Tips
2.Proper Modelling
3.A Crash
4.2 bugs
5.Apply MatX fast and easy
6.Rendering in Solaris (Karma)
Check first tutorial here: https://www.youtube.com/watch?v=7VY5qFwBhQ0 [www.youtube.com]
And feel free to like, subscribe and comment and also share if you wanna help out spread the word about it. I promise, you will not be disappointed. There is so much to still to show and demonstrate!!!!
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Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
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Houdini Lounge » XPU tests (with sample scene)
- PolyMarvels
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Houdini Lounge » XPU tests (with sample scene)
- PolyMarvels
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Nice, thanks for sharing. I wonder what are the minimum specs for XPU and Karma. For Renderman I know min spec for your GPU is at least 12GB or VRAM.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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jarenasGCharbd3dworldThe best free introduction to Houdini is the one by Hipflask IMHO, I downloaded the whole thing and I keep it as a reference, it's like having the Houdini docs in video format, very thorough!
i am joking , but honestly i cant figure out the right order to learn , i know some of 3ds max , but zero knowledge of Houdini
https://www.sidefx.com/tutorials/the-core-essentials/ [www.sidefx.com]
Just to add, from personal experience, that Hipflask paid courses are even better to get a solid ground on Houdini. Best begginners resource I have found in years about Houdini.
https://www.hipflask.how/ [www.hipflask.how]
I have to agree on this. It's a great investment for anyone wanting to get into Houdini. No Wrangle nodes were used.
Work in Progress » TriPlanar Shader for Mantra
- PolyMarvels
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DeepwellVFXI see your point. Lets see tomorrow, or I think after tomorrow how things will be. I still think it will be worth it as I believe SideFX will work more on it to make it even easier to use.
Hey @SIgor420, thx!
Yea, I know - Mantra is dead...
But as Karma actually only will come out of beta tomorrow with the Houdini 19 release I am still using Mantra and am actually shifting to RedShift
I feel that the whole Solaris/Karma construct is more suited for big productions/studio setups. It seems like having to switch to a whole different app, going from modeling/animating/siming to then doing layout and rendering in Solaris/Karma. To me it feels the same as exporting to say Clarisse and doing it there (and that has a whole other set of advantages).
J.
Work in Progress » TriPlanar Shader for Mantra
- PolyMarvels
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Thanks for sharing, looks really useful. As Mantra will be outdated soon, I mean it already is, I think trying to do the same for Karma, would be more beneficial for the user.
All in all, textures looks great when applied.
All in all, textures looks great when applied.
Work in Progress » Problems in "particlefluidmask" output
- PolyMarvels
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Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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That was insane…only downside is that we need to wait 10 more days to get our hands on it. XD
Houdini Learning Materials » As promised, new channel about Direct Modelling is here...
- PolyMarvels
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Konstantin MagnusThat is definitely a plan, don't worry. For now, I just figured because I practice a lot I might put those things online simply because you can get an idea of how things can work or how I work or how these tutorials might look, at least the workflows. There is so much potential and in the next few videos, you'll see why. Anyway, thanks for the comment ana I have a plan to upload videos where I talk as soon as H19 is out.
Great initiative! Maybe you also display the shortcuts and add some (audio) comments for learners.
Houdini Learning Materials » As promised, new channel about Direct Modelling is here...
- PolyMarvels
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So guys, as promised, a few of you asked about me creating a YT channel about how I do DM in Houdini.
You can find me on my new YT channel. For now, I will be uploading videos that will give you an idea of how things could be done and those are basically my daily exercises, but still, I think it will show you the potential. I plan to post as much as possible, luckily I have a lot of ideas about what I wanna do. Fork as a first model has some kind of deeper meaning because I have started with a fork almost a decade ago in C4D, so I have found this appropriate for a first video.
I hope we all have fun and that you will enjoy the content and in the end have fun.
https://www.youtube.com/watch?v=x78cuYgegHc [www.youtube.com]
You can also follow me on Twitter https://twitter.com/ISeveric [twitter.com]
Or join my Discord channel https://discord.gg/GAgh74NRSU [discord.gg]
You can find me on my new YT channel. For now, I will be uploading videos that will give you an idea of how things could be done and those are basically my daily exercises, but still, I think it will show you the potential. I plan to post as much as possible, luckily I have a lot of ideas about what I wanna do. Fork as a first model has some kind of deeper meaning because I have started with a fork almost a decade ago in C4D, so I have found this appropriate for a first video.
I hope we all have fun and that you will enjoy the content and in the end have fun.
https://www.youtube.com/watch?v=x78cuYgegHc [www.youtube.com]
You can also follow me on Twitter https://twitter.com/ISeveric [twitter.com]
Or join my Discord channel https://discord.gg/GAgh74NRSU [discord.gg]
Edited by PolyMarvels - 2021年10月18日 13:54:34
Technical Discussion » Edge divide bug
- PolyMarvels
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GrendizerWhat about this buddy?
Hey Igor! Thanks for this new video. I didn't know about this trick : keep the "S" key pressed, and when you release it, the same function is called again. Very handy!
Unfortunately the Edge Divide tool is not a real answer to my problem as you cannot choose the new edges location. I think Sidefx needs to add this possibility.
Cheers
https://youtu.be/uwUq9q7NGpg [youtu.be]
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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What GCharb said. I use Dissolve or polyDraw when I need to delete edges. Also I would not say that C4D tools are poor. Those that are there are quite solid, its just there are many things that are missing.
Edited by PolyMarvels - 2021年10月15日 04:27:15
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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GCharbI am sure they have nothing against it. Its a free marketing that only benefits them and yea the guy who did a video, so in this case both side can be happy.Daryl DunlapLike I said, media jungle, but it does give Houdini 19 some attention, I wonder how SideFX sees these videos!
Why remove the SideFX branding, as if 'AskNK' authored the video?
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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citizenosongNot sure if serious...
and subd is absolutely same everywhereSIgor420Yes, but we were talking about poly modeling just now.
You can say the same for other DCC's. They are also missing some of Houdini's featuresSIgor420No, I don't. Some tools are poor, as in producing unexpected/weird results or missing some options, while others are downright missing. This is not an issue of preference/opinion/personal workflow/etc, they're empirically verifiable.
Problem is, that you are expecting Houdini to have the same workflows as you see in C4D or Blender.
I saw your thread with the carriage and I hope you don't take it as a personal attack, but that's just not a very compelling showcase of modeling prowess. And even if it were, because I'm not saying that one can't model just about anything right now, I'm talking about the road of getting from A to B in Houdini, which is rather assiduous as it stands.
It looks to me that the users defending Houdini's DM capabilities, assume that the users criticizing it, have just not tried enough of Houdini's modeling. If only they'd change their mindsets...
No worries, I am not offended at all. What you are saying is true, but there are things within H that are missing from other DCCs and I am talking about poly modeling, not proceduralism.
I am coming from C4D environment and trust me, H has more tools than C4D has.
By saying all of that, I am not here to tell you that H is a perfect modeling tool and has everything you need, no not at all. ut with a bit more effort from SideFX it can be a really solid modeling solution, even now it's not far from it.
And you do need a different mindset for Houdini, no matter what you do simply because of node-based workflows. All in all, all DCC has their own PROS and CONS. I personally enjoy modelling in Houdini and even though I am more focused on DM, I still cannot resist doing things procedurally, its just fun for me.
@GCHarb
Exactly what you are saying, this is how I do things when modelling, it can be super satisfaing.
Anyway, seems like an awesome release for Houdini junkies. I am super curious about new Curve capabilities.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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citizenYou can say the same for other DCC's. They are also missing some of Houdini's features and not every tool works perfectly. Problem is, that you are expecting Houdini to have the same workflows as you see in C4D or Blender. Mindset is an issue. Some modeling solutions in H are just wonderful, and DM is definitely a thing in Houdini.GCharbI'm not a blender user, but many Houdini modeling tools for hard-surface modeling are poor (glitchy/requiring weird approaches/lacking in features), a few are good and some are simply missing.
you can model the exact same way in Houdini as you can in blender, and then some
Things start to be more interesting when you start combing the best of both worlds, DM and Procedural modeling.
The images below are all done with DM...
Edited by PolyMarvels - 2021年10月14日 08:00:40
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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GCharbJalexMYou can model the exact same way in Houdini as you can in Blender, and then some, you just don't know how, the new pie menu in Blender comes directly from Houdini, as do the new geometry nodes, which is a pale copy of the geometry nodes that comes with Houdini, and at least in Houdini when you create a sphere it stays parametric, in Blender as soon as you deselect it there is no way to modify its parameters, which is insane in 2021!
Until Houdini has modeling tools like Blender, I'll never leave!
The best for me is a combination of both. Blender for the simple stuff and modeling and Houdini for the rest.
Actually, you cant, what I meant is you, cant model, in Blender, Cinema 4D or Maya like you could in Houdini. Houdini has a unique approach in DM and sometimes it can be a blast and sometimes it can be a pain. But like you said, you really need to know how to utilize all these nodes and workflows to be able to enjoy it. I definitely enjoy modeling in Houdini and have no plans to model anywhere else anytime soon. With some more improvements and additional new features, it can be a super solid package for DM.
Technical Discussion » Edge divide bug
- PolyMarvels
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Grendizer
Hey Igor and Julca. Thanks for the very informative video and GIF! I watched everything. These solutions are good but nowhere as fast as XSI's tools. However, I will use them.
So I think the best is for SideFX to modify the Edge Loop tool just a bit.
- If no edge is selected prior to clicking the "Edge Loop" button, it would behave just as today.
- If some edges are selected prior to clicking the "Edge Loop" button, it would subdivide just the selected edges.
So I think I'll send an RFE.
Thanks!!
David
EDIT : RFE sent. But before posting a RFE, it would be nice to check previous RFE's. Is there a way to do that?
Would this be fast enough?
https://www.dropbox.com/s/hyvtwrkc43htrsw/edge_divide.mov?dl=0 [www.dropbox.com]
Work in Progress » Old Bridge Procedural Modeling,
- PolyMarvels
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Looks promising. How is it procedural? Can you change some parameters to make changes without destroying the looks?
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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Dont get to excited about XPU. It is incredibly complex to develop, plus it need loads of VRAM to be utilised. So keep your expectations low. We probably gonna see first iteration of it which will be super buggy, but hey once done right, its gonna be a blast.
Technical Discussion » Overall stability and state of Houdini?
- PolyMarvels
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Thanks, guys. I've been doing a smaller scale project and it's crashing a lot, especially when trying to render things. But that could be due to 3RD party render engine. Also, Viewport is killing me sometimes and does not display correct info to that point I have to restart Houdini.
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