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Houdini Lounge » The hotkey system is broken in Houdini 20.5

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alexeyvanzhula1984
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 2024年7月19日 14:45:16
And I don't really want to create a separate topic because such topics get closed by administrators.
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Houdini Lounge » The hotkey system is broken in Houdini 20.5

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alexeyvanzhula1984
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 2024年7月19日 14:41:09
LukeP
alexeyvanzhula1984
Out of habit, I call them RFEs, but I actually mean bug reports

I’ve noticed you posted a few videos on youtube with the problems in Houdini 20.5. Maybe have a thread here with links to those videos and reference to bug reports. I’m assuming that SideFX product / leadership team is watching these threads. Those types of things don’t always trickle up and I agree they are show stoppers in some cases. Ultimately no matter what great features there are in the software, if it’s not stable - no one will use it.
I have sent bug reports with links to these videos.
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Houdini Lounge » The hotkey system is broken in Houdini 20.5

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alexeyvanzhula1984
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 2024年7月19日 10:51:18
Out of habit, I call them RFEs, but I actually mean bug reports
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Houdini Lounge » The hotkey system is broken in Houdini 20.5

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alexeyvanzhula1984
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 2024年7月19日 10:22:21
LukeP
Should this be RFE or Defect?
This is broken hotkey functionality that used to work fine. How can one use a program if even the hotkeys don't work properly?
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
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 2024年7月19日 06:29:15
Houdini 20.5 is in the Beta stage, and we are all beta testers. Now I'm not upset that I wasn't given the opportunity to be a beta tester.
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Houdini Lounge » The hotkey system is broken in Houdini 20.5

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alexeyvanzhula1984
89 posts
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 2024年7月19日 06:01:05
Houdini 20.5.300. Default settings without any hotkeys and addons. I assign a key to any shelf tool. The hotkey works. If I switch to another keymap and then switch back to the one where the binding was created, the hotkey cannot be found because it is saved without a label and description, as evidenced by analyzing the file Houdini.keymap2.overrides:



Additionally, unlike in Houdini 20, it is now impossible to add default hotkey symbols for tools in any way. For example, h.pane.gview.tool:my_shelf_tool could be created in Houdini 20 by adding them to the config/Hotkeys folder in your package. As a result, the hotkey symbol with a description and label was available for any keymap and could be easily found in the hotkey editor. In Houdini 20.5, this is not possible.

I've already submitted an RFE. However, I'd like to discuss this topic further.
Edited by alexeyvanzhula1984 - 2024年7月19日 06:02:34
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
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 2024年7月19日 03:27:29
LukeP
find SideFX support pretty awesome.
Many bugs in Houdini 20 that I reported by sending RFEs are still not fixed. But they love closing threads. So, I'll say it loudly once more: Houdini's stability decreases with each release.
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
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 2024年7月19日 03:04:58
LukeP
What’s unstable? It’s been pretty stable for me
good joke
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
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 2024年7月18日 18:03:13
LukeP
alexeyvanzhula1984
RGaal
By the way, I use edgeflow from the modeler and there is another free one on orbolt. In principle, they work fine. Of course, it's a pity that they are not in the original instruments.
in the upcoming modeler edge flow was rewriten from scratch. now it is multithreaded and works much better.

when is the new modeler coming????
when h20.5 will be more stable
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
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 2024年7月18日 14:21:18
RGaal
By the way, I use edgeflow from the modeler and there is another free one on orbolt. In principle, they work fine. Of course, it's a pity that they are not in the original instruments.
in the upcoming modeler edge flow was rewriten from scratch. now it is multithreaded and works much better.
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Technical Discussion » Vulkan Viewport and macOS silicon ?

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alexeyvanzhula1984
89 posts
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 2024年7月15日 18:00:03
be careful, or they'll close this thread soon
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
89 posts
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 2024年7月14日 12:15:51
The LOP icons are more informative and have a different style from the older SOP icons. However, having many colors in the icons makes it harder to identify the tool quickly.
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
89 posts
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 2024年7月14日 12:03:49
Look at the icons for tools like TopoBuild, PolyDraw, and EdgeLoop. Do their contents convey the essence?
Edited by alexeyvanzhula1984 - 2024年7月14日 12:09:16
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Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?

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alexeyvanzhula1984
89 posts
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 2024年7月14日 09:09:49
In most cases, Houdini icons do not convey the essence of the tool
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Houdini Lounge » Houdini 20.5 is out for grab!

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alexeyvanzhula1984
89 posts
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 2024年7月10日 16:16:51
I am disappointed with the Vulkan viewport. On my simple laptop, the new sculpting is twice as fast using OpenGL instead of Vulkan
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Houdini Indie and Apprentice » Object level transform to Transform SOP?

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alexeyvanzhula1984
89 posts
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 2024年7月6日 05:16:46
Freeze tool
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3rd Party » Soft Boolean 2025 Released!

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alexeyvanzhula1984
89 posts
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 2024年5月21日 04:41:16
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Houdini Lounge » UV Image Viewer

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alexeyvanzhula1984
89 posts
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 2024年4月29日 15:42:05
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Houdini Lounge » HOUDINI 20 INSTABILITY

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alexeyvanzhula1984
89 posts
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 2024年4月22日 02:51:29
Will there be comments from the development team?
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Houdini Lounge » HOUDINI 20 INSTABILITY

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alexeyvanzhula1984
89 posts
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 2024年4月15日 17:02:00
johnmather
When you submit errors such as these, please be sure to submit them as bugs rather than RFEs. RFEs generally have lower priority than bugs.
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