Hi,
There are some error message(yellow) which disappeared when I released mouse.
How to pin the info or where can see the error log message?
Thanks!
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Houdini Indie and Apprentice » How to pin the viewer info window?
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- jerry7
- 662 posts
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Houdini Indie and Apprentice » How to align transform handle to Packed frame?
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- jerry7
- 662 posts
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Hi,
Are there any way to align transform handle (transform and edit sop) to Packed geometry's frame?
That is to say how to align transform handle's position to @P and rotation to transform intrinsic attribute?
Thanks!
Are there any way to align transform handle (transform and edit sop) to Packed geometry's frame?
That is to say how to align transform handle's position to @P and rotation to transform intrinsic attribute?
Thanks!
Houdini Lounge » HOUDINI 20 INSTABILITY
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- jerry7
- 662 posts
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Same message in Windows.
Traceback (most recent call last):
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudslider.py", line 957, in onKeyFrameEvent1
self.handleKeyFrameEvent(hudc.HANDLE_PARM1, event, kwargs)
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudslider.py", line 976, in handleKeyFrameEvent
info.updateWidgetColor(kwargs, style_sheet=HUDSlider.BG_STYLE_SHEET)
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudwidgets.py", line 378, in updateWidgetColor
self._background_color = self._updateBackgroundColor()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudwidgets.py", line 415, in _updateBackgroundColor
hcolor = self._target_parm.uiBackgroundColor()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\hou.py", line 71399, in uiBackgroundColor
return _hou.Parm_uiBackgroundColor(self)
hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini.
Traceback (most recent call last):
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\hdefereval.py", line 155, in _processDeferred
result = code(*args, **kwargs)
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudmanager.py", line 946, in onDeferInitWindow
self._displayWindow(win)
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudmanager.py", line 982, in _displayWindow
win.updateActions()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudwindow.py", line 2163, in updateActions
if not hud_widget.hasKeyFrame(hou.frame()):
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudslider.py", line 706, in hasKeyFrame
if info.hasKeyFrame(frame):
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\viewerhandle\hudwidgets.py", line 347, in hasKeyFrame
key_frames = self._target_parm.keyframes()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.653/houdini/python3.10libs\hou.py", line 70095, in keyframes
return _hou.Parm_keyframes(self)
hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini.
Houdini Indie and Apprentice » using value ladder without mouse
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- jerry7
- 662 posts
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Solaris and Karma » How to render image with relative folder?
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- jerry7
- 662 posts
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Hi,
I save usd file first and then use husk to render.
For example:
Current folder: C:/
Usd file path: C:/tmp/a.usd
Image path in a.usd file: ./render/a.exr
Command: husk C:/tmp/a.usd
The image will be saved in C:/render/a.exr, not C:/tmp/render/a.exr
How to save image relative the usd file path?
I save usd file first and then use husk to render.
For example:
Current folder: C:/
Usd file path: C:/tmp/a.usd
Image path in a.usd file: ./render/a.exr
Command: husk C:/tmp/a.usd
The image will be saved in C:/render/a.exr, not C:/tmp/render/a.exr
How to save image relative the usd file path?
Technical Discussion » How to offset the whole motion path?
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- jerry7
- 662 posts
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BabaJ
Provide the hip that shows how you have implemented the motion path to begin with?
There can be more than one way, and as a result more than one way to offset.
Otherwise at face value, a simple transform node of the geometry that is having the motion applied too would work.
Thanks for reply!
I mean to offset motion path with pose tool.
Now it can only move one keyframe point. I want to move all of them at same time.
Technical Discussion » How to offset the whole motion path?
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- jerry7
- 662 posts
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Solaris and Karma » How to read Composition detail view?
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- jerry7
- 662 posts
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Hi,
I don't quite understand the information in the composition detail view.
How to read them?
Thanks for any tips!
I don't quite understand the information in the composition detail view.
How to read them?
Thanks for any tips!
Solaris and Karma » Karma motion blur in viewport, but not rendered frames [[SOLVED]]
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- jerry7
- 662 posts
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Solaris and Karma » Karma motion blur in viewport, but not rendered frames [[SOLVED]]
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- jerry7
- 662 posts
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Have you added motion blur lop before USD Render ROP?
Edited by jerry7 - 2024年2月3日 19:31:57
Solaris and Karma » Disappointing Layout Editing
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- jerry7
- 662 posts
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Argree. The layout tools are not very usable in real production.
I am still working in obj context and import all into lopnet now.
I am still working in obj context and import all into lopnet now.
Technical Discussion » Layout node freeze
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- jerry7
- 662 posts
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MrmichaeltIt seems a harmless debug info which comes with recent daily builds.
Wow, this thread is from Dec.7, 2022, and yes, I was searching for why my console pops up with errors every time I try to use the layout node!
Why have these issues not been resolved?
Solaris and Karma » LOPNET vs Solaris Stage?
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- jerry7
- 662 posts
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Technical Discussion » Can the Floating gnomon be scaled bigger?
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- jerry7
- 662 posts
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Solaris and Karma » Geometry Clip Sequence Lop or how to handle large data
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- jerry7
- 662 posts
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The topology usd file seems to be large that contain geometry data. Could root USD references .bgeo only?
Technical Discussion » Is there a quick way to embed HDA(s)?
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- jerry7
- 662 posts
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RMB menu -> Allow Editing of Contents in your HDA nodes.
Houdini will store contents in hip.
Houdini will store contents in hip.
Houdini for Realtime » How the Labs Vertex Animation Texture works?
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- jerry7
- 662 posts
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Hi,
The Labs Vertex Animation Texture could encode topo change in a single lookup texture.
I have dived into the node but couldn't understand the magic.
Could anyone explain how it works in English?
Thanks!
The Labs Vertex Animation Texture could encode topo change in a single lookup texture.
I have dived into the node but couldn't understand the magic.
Could anyone explain how it works in English?
Thanks!
Solaris and Karma » How to reload the Layout Brush Interface plugin?
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- jerry7
- 662 posts
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Hi,
How to reload the interface plugin without restart session?
It is in $HFS\houdini\layoutplugins\brush_interfaces folder.
Thanks!
How to reload the interface plugin without restart session?
It is in $HFS\houdini\layoutplugins\brush_interfaces folder.
Thanks!
Solaris and Karma » How to scale secondary diffuse indensity?
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- jerry7
- 662 posts
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Hi,
How to scale secondary diffuse indensity? I hope to scale GI brighter and keep direct diffuse not change.
Thanks!
How to scale secondary diffuse indensity? I hope to scale GI brighter and keep direct diffuse not change.
Thanks!
Technical Discussion » Karma render stuck
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- jerry7
- 662 posts
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