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Solaris and Karma » Anamorphic workflows in Solaris
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- jomaro
- 102 posts
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Houdini Lounge » Houdini 20 will be unveiled (not released) on October 26
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- jomaro
- 102 posts
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Houdini Lounge » Houdini Lens shader
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- jomaro
- 102 posts
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Technical Discussion » is it possible to have 2 different text editors?
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- jomaro
- 102 posts
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Alexey_Vanzhula
Just a simplified script:EDITORS = { 'PyCharm' : 'C:/Program Files/JetBrains/PyCharm Community Edition 2021.1.1/bin/pycharm64.exe', 'Sublime' : 'C:/Program Files/Sublime Text 3/sublime_text.exe' } editor_id = hou.ui.displayMessage("Please choose your weapon.", buttons=tuple(EDITORS.keys())) editor_path = tuple(EDITORS.values())[editor_id] # set editor 1 for alt-e / HDA script edit hou.putenv("EDITOR", editor_path) # set editor 2 for right click edit in external editor with open(hou.homeHoudiniDirectory() + "/ExternalEditor.cfg", 'w') as f: f.write(editor_path)
Sorry where do you put this script?
In ExternalEditor.cfg??
Houdini Indie and Apprentice » 'HFS' environment variable not set?
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- jomaro
- 102 posts
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lucast
Hi,
I went through all posts of this thread for the past two days, and I learned a lot!
So thank you to everybody
I first had an issue with importing hou module, but it was fixed thanks to those steps:
- Set $HFS to Houdini's installation folder
- Set $PATH to $HFS\bin
- Append $HFS\houdini\python%d.%dlibs to sys.path
All of that is already well explained in the documentation, but I still had weird issue with it: it couldn't load the DLL.
The main issue was found thanks to this:rvinluan
I think the problem might be the Python interpreter itself. It looks like it is built with an older compiler version so it probably cannot import the compiled _hou module or its library dependencies because they are built with MSVC 2015.
The reason being that I was excuting my Python script with Python 3.9.5.
BUT I had Houdini with Python 2.7 installed. So I installed Houdini with Python 3 instead.
After some tests, and thanks to rvinluan's post previously mentionned, I understood I also needed to match my Python version to the one shipped with Houdini.
This version is actually Python 3.7.4.
So I downgraded my Python from 3.9.5 to 3.7.4 and everything works fine now!
So huge thanks to everyone on this post who helped me a lot understanding how all of this works together
Where do you set them? in Environment Variables?
My py23convert.bat is not working and it gives me this error: "The system cannot find the path specified."
I think because of %HFS% inside it.
Houdini Lounge » Service unavailable, big day is coming ?
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- jomaro
- 102 posts
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Technical Discussion » What version of MaterialX installed?
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- jomaro
- 102 posts
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How to know what version of MaterialX is already installed with Houdini?
And will be there any way of updating it with the future releases of Houdini?
Thanks
And will be there any way of updating it with the future releases of Houdini?
Thanks
Edited by jomaro - 2023年9月17日 17:02:37
Technical Discussion » Can really VEX save so much memory?
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- jomaro
- 102 posts
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I am comparing very simple node with Attribute Wrangle (VEX) and I've noticed the amount of saving in memory comparing to Attribute Create is huge and it was very simple task assigning normals to points.
Little thing I didn't understand in the info about the memory is the "New:" didn't know what are this New referring to.
Little thing I didn't understand in the info about the memory is the "New:" didn't know what are this New referring to.

Technical Discussion » Needing to extract a curve from geometry
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- jomaro
- 102 posts
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Houdini Indie and Apprentice » Activating Houdini Apprentice offline?
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- jomaro
- 102 posts
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I am trying to install Houdini Apprentice on my work machine.
There is no internet available and I couldn't find any information about activating it offline.
Is there anyway to do it?
Thanks
There is no internet available and I couldn't find any information about activating it offline.
Is there anyway to do it?
Thanks
Houdini Lounge » Houdini 20 Rumors
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- jomaro
- 102 posts
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Hope there is new implementations like Intel® Open PGL to speed up the render time in Karma.
Vray start using it in the latest build.
https://www.chaos.com/blog/path-guiding-with-intel-open-pgl-in-v-ray [www.chaos.com]
https://youtu.be/zKdZCZZbMRY [youtu.be]
Vray start using it in the latest build.
https://www.chaos.com/blog/path-guiding-with-intel-open-pgl-in-v-ray [www.chaos.com]
https://youtu.be/zKdZCZZbMRY [youtu.be]
Houdini Indie and Apprentice » How Auto Select LOD works in Solaris?
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- jomaro
- 102 posts
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Hi,
I am trying to setup simple object with LOD.
I read about this node on Houdini's help and I followed the steps written but I can not replicate the example.
It's confusing, how to use the PolyReduce node on LOPs level?
I just watched this video and the setup was simple but it's not working as shown
https://youtu.be/Yp_TRVD3wjQ?t=1194 [youtu.be]
I am trying to setup simple object with LOD.
I read about this node on Houdini's help and I followed the steps written but I can not replicate the example.
This node is designed for use with the Create LOD node. That node creates variants with generated names like LOD_0, LOD_1, LOD_2, and so on, where each variant is the result of using PolyReduce to keep a certain percentage of the original detail.
It's confusing, how to use the PolyReduce node on LOPs level?
I just watched this video and the setup was simple but it's not working as shown
https://youtu.be/Yp_TRVD3wjQ?t=1194 [youtu.be]
Edited by jomaro - 2023年5月28日 09:00:33
Solaris and Karma » How to import SOP-level materials into Solaris?
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- jomaro
- 102 posts
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robp_sidefxjomaro
Even the "Scene Import" is not importing the material for me.
Can you provide a test scene for me to look at?
Thank you.
I did a lot of tests but it look like because the material from Vray imported via Cosmos Vray library (they use come custom nodes to connect the textures) Solaris can not recognize the Material Network.
Houdini Engine for Maya » maya to bgeo exporter
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- jomaro
- 102 posts
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Solaris and Karma » How to import SOP-level materials into Solaris?
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- jomaro
- 102 posts
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raincole
@robp_sidefx Thank for your reply, but:robp_sidefx
1 - Scene Import will handle SOP-level material assignment
I started this thread exactly because it doesn't work for me:Image Not FoundImage Not Found
Green material in /obj and SOP level. No material in /stage. A bug?
I attached the .hip file too.
By the way, I copy-n'-paste the whole SOP network into a SOP Create and this:robp_sidefx
2 - SOP Create wraps SOP Import and has a Materials tab with an "Auto-fill Materials" button (note it's a one-off, not a live-updating thing)
works for me, but SOP Scene Import doesn't work for the same SOPs. This leads me to believe it's indeed a bug.
Even the "Scene Import" is not importing the material for me.
Technical Discussion » How to merge Objects and preserve materials?
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- jomaro
- 102 posts
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jsmack
On your object merge, check 'Pack Geometry Before Merging' and be sureh that 'Add Path Attribute' is enabled.
Append a primitive wrangle and insert the code:string @path; s@shop_materialpath = chs(@path+"/../shop_materialpath");
Depending on if your merge was pointing to the sop inside the object or the objects themselves, the path may or may not end in the object name. If the path ends in the object name, you can omit the '/..' from the last line of the code. If your paths are mixed and matched, you may want to use a python sop instead and loop over the paths in a more programmatic way.
Edit: There appears to be a bug with the path generated when using wildcards. If using a wild card in your object merge's object pattern, enable 'create Per-primitive path' and use the name specified in the 'path attribute' parameter (objname by default) in place of 'path' in the code above.
Is there an easier way of doing this?
3rd Party » OSL library for Arnold or Redshift?
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- jomaro
- 102 posts
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CYTE
Hey Jomaro,
I don't know if there is an OSL pixelart shader.
But I can recommend the PXL toolset. It's great!
PXL Gumroad [rzo.gumroad.com]
Cheers
CYTE
Thank you so much.
3rd Party » OSL library for Arnold or Redshift?
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- jomaro
- 102 posts
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Hi,
Anyone has an OSL library (with Arnold or Redshift) can do stylized renders like this?
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_shading_ac_osl_shaders_html [help.autodesk.com]
I am more interested in Pixelart effect like this one:
https://youtu.be/yLcKzrE6aa4 [youtu.be]
Anyone has an OSL library (with Arnold or Redshift) can do stylized renders like this?
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_shading_ac_osl_shaders_html [help.autodesk.com]
I am more interested in Pixelart effect like this one:
https://youtu.be/yLcKzrE6aa4 [youtu.be]
Edited by jomaro - 2023年5月11日 13:34:11
Technical Discussion » Any tutorial on how to use Invoke Compiled Graph?
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- jomaro
- 102 posts
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Hi,I am trying to understand this node but the help couldn't help me a lot!
Is there any video tutorials showing how this node works?
Thanks
Is there any video tutorials showing how this node works?
Thanks
Edited by jomaro - 2023年4月25日 12:01:37
Technical Discussion » UV tools is so difficult to work with
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- jomaro
- 102 posts
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I am trying to move completely to Houdini but simple tasks take long time such as sewing UVs :/
There is so many bugs also like double clicking on the UV island is not selecting it
you need to try so many times.
And sewing two islands is so complicated in Houdini
I am referring to manual UVing of an object.
There is so many bugs also like double clicking on the UV island is not selecting it

And sewing two islands is so complicated in Houdini

I am referring to manual UVing of an object.

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