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Found 627 posts.

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Technical Discussion » how to get the Value from the Parameter in a HDA PythonModul

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mandrake0
650 posts
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 2014年4月28日 13:42:27
sorry for this question

i have started this morning to learn a bit of python and i have got some troubles with HDA and pythonmodule.

what i want to do:
i have a HDA with a pythonmodule Function. this Function should access a custom Value in the Parameter Interface. how can i get the value?

i have used kwargs but in the meantime its now aaarrrggghhhh :-)
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Houdini Lounge » Houdini vs bifrost

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mandrake0
650 posts
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 2014年4月22日 06:15:57
nice to hear that houdini is faster but seriously it's hard to judge when no benchmark files are available.

i think when the bitfrost team can release there custom gui it will be another game in the fx area. so in the current state houdini win's but next two years they have to take care what's coming.

they also have to watch the foundry maybe they buy or get a product from a studio.
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Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

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mandrake0
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 2014年4月14日 07:20:05
i just wanted to play with SOHO sadly it's only accessible with a full licence (it makes sens because of miss usage, but still a export limitation of example 16k poly would be nicer:-).

so at the moment no play with soho :-/
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Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

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mandrake0
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 2014年4月13日 14:05:29
i would like to see the integration of the cycles render into houdini because there won't be licences fees or conflicts with other company's when you want to deploy it directly in to houdini and the development is going on fast.

but the task for a solid integration is surly not small and takes some time.

for my point of view is that it makes for sesi only sense when they invest time in there product and not in others implementation.
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SI Users » project "Houdini, a great modeler"

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mandrake0
650 posts
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 2014年4月7日 05:20:17
jordibares
Would be nice if we have 3 edit nodes one after another to be able to “consolidate them” into one single edit node with all the operations inside.

Mostly a cosmetic thing I know but it will also allow for better readability and layout of scenes.

hope it makes sense.

+1 count me in for this one :-)

i would like to see a single edit node with a list of all edits. when you select a line from the list it should highlight it on the viewport. or even better on selecting the node it will give you a color history(like when you use voronoi visualization) in the viewport. like that you can disable or delete some edits.
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Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

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mandrake0
650 posts
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 2014年4月2日 08:11:54
thats a suprise for me, the scene renderd in octane:

https://www.youtube.com/watch?v=gLyhma-kuAw&list=UUqPmc3i0TE0oyetAKlv1Z2A [youtube.com]

it's not bad.
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Technical Discussion » external vex to llvm bytecode compiler?

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mandrake0
650 posts
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 2014年4月1日 15:56:32
i would like to test more the llvm compiler with vex. is there a command for creating IF machine code for the llvm compiler?
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SI Users » project "Houdini, a great modeler"

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mandrake0
650 posts
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 2014年3月25日 06:01:30
KAV-K
Can't Sidefx just buy Silo, since it's pretty much dead anyway. The way they use the same hotkey for multiple operations is such a relaxed way to model.
1:17 http://www.youtube.com/watch?v=pjc7jCTgbys [youtube.com]

I know Silo is missing a lot of modeling tools and is buggy as hell.

But the tools and workflow they have would be the perfect addition to Houdini imho. Especially because it doesn't require a lot of hotkeys.

It's nice if all this can be in one superedit/classicmodel node.

Really curious if anybody has experience with Silo and what they think of it.

i would like to see a node based (open-gl) gui creater so you can create fast custom osd interfaces for houdini and maybe houdini engine. so we can make fast concepts of interfaces and distribute it per digital asset.

to have another product means the development resources is getting split ted and the base isn't the same. for me it's makes more sense to have all in one tool. like that i have always one link on my desktop and no switching and fiddling. :-)
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Houdini Lounge » installation and file structure considerations

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mandrake0
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 2014年3月18日 09:32:06
there was some time ago a tutorial.

http://www.sidefx.com/index.php?option=com_content&task=view&id=2262&Itemid=362 [sidefx.com]

maybe it helps. for production setups i'm not the specialist becaue i use houdini just in my spare time.
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SI Users » rebuilding catrice color

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mandrake0
650 posts
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 2014年3月11日 12:53:54
wow it is looking nice….. i like it. :-)

it's depending where do you struggle?
there are alot of tutorials with plenty of informations.

don't forget look at the masterclass tutorials:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=134&Itemid=344 [sidefx.com]

for the bullet solver i like this one special:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]

from peter quin there are also some tutorials to point out:
http://vimeo.com/user2030228/videos/page:1/sort:date [vimeo.com]
Edited by - 2014年3月11日 13:19:15
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SI Users » SideFX representative in London?

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mandrake0
650 posts
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 2014年3月7日 09:21:19
Ask SESI if Jeff will be in London because next month is in germany the FMX Event and normaly someone of SESI will be there. or make a offer for alot of beer that helps too :-)
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SI Users » animation and rigging

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mandrake0
650 posts
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 2014年3月6日 09:33:17
hi alastair,

i'm not a rigger or animator but i can give you some links that maybe help you.

free tutorial on sidefx:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1859&Itemid=257 [sidefx.com]

a custom rig for a snake:
http://www.authorityfx.com/the-making-of-piranhaconda/ [authorityfx.com]

someone made a Craft Asset in Houdini there will be a CMIVFX Video Tutorial:
http://forums.odforce.net/topic/19260-craft-houdini-tools-it-is-animation-tools-for-vehicles/ [forums.odforce.net]

there are also tutorials on cmivfx and 3dbuzz…
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SI Users » Modelling and some consideration

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mandrake0
650 posts
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 2014年3月6日 06:40:56
some Informations about the cost.

Jepp it's higher then by ADSK. but what do you get?

In the Houdini Licences you have Unlimited Render Tokens and for the Job handling you will get HQueue for free.

the support Service is fast and Friendly.
my experience as a Apprentice User: I had found some time ago a bug made a bug report and sent it. 25min later feedback bug couldn't be found please use the newest daily build and give feedback. so i made from my 2 weeks old houdini a update to the newest one and yes the bug has been solved in that short time frame. my coloution: First update to a daily Build and when the bug is still there report it. :-)



More Informations about HQueue: http://www.sidefx.com/docs/hqueue13.0/help/overview.html [sidefx.com]

Whats include with in the Subscription:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1429&Itemid=321 [sidefx.com]

RSS Feed for Daily Builds Bugfix: http://www.sidefx.com/journal/rss.php?version=13.0 [sidefx.com]
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SI Users » Softimage to Houdini - Pros and Cons - What could be done?

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mandrake0
650 posts
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 2014年3月5日 14:48:58
some Houdini Animation videos about what you can do when you build a custom rigging system:

http://www.authorityfx.com/the-making-of-piranhaconda/ [authorityfx.com]
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
650 posts
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 2014年1月29日 14:12:18
sliverfx
Hello guys, It would be great to have a solver like “Lagoa” Multiphysics simulator in Softimage or the awesome “Molecular” in Blender to create realistic sand effect, snow, etc because actually it's not possible to do with this realism.

Lagoa : https://vimeo.com/13457383 [vimeo.com]

Molecular : http://www.3dvf.com/actualite-8249–neige-dans-blender-avec-molecular.html [3dvf.com]

Your updates are amazing Side Effects, Keep it up!

Best regards

Someone had made something simlar in Houdini but i couldn't find it :-/

I just have found these:

http://forums.odforce.net/topic/8471-eetus-lab/page-9?hl=lagoa#entry94209 [forums.odforce.net]

http://www.youtube.com/watch?v=2Dx8hwwWMe4 [youtube.com]
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Houdini Lounge » Houdini 14 Wishlist

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mandrake0
650 posts
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 2014年1月23日 15:43:31
Korny Klown2
Just the other day I was watching this review of Softimage ICE and I was impressed. Procedural modeling particle simulations, crowd simulations and what not with the look and feel of an Autodesk product. Procedural modeling, particle simulation and so on have been long time the unique characteristic of Houdini….and then came Softimage ICE.
I'm thinking a bit into the future. I wanna come away from Maya because I'm working with Nuke for comp, I'm looking for a procedural nodebased 3D software that gives me the same amount of flexibility, as Nuke. At the moment I still like the idea of Houdini bit more but depending on the direction Autodesk will develop Softimage in, I see serious competition for Houdini. Beyond that, considering that it is an Autodesk product, with the look and feel of an Autodesk product, with the shortcuts of an Autodesk product but with the nodebased procedural power similar to Houdini, what do you think, the studios and the Autodesk users will choose when it comes to switching software. Probably something they are already used to. I just hope that Side Effects will realize that they are facing serious competion and since I am a fan of Houdini I hope that they can keep pace with that.
Waving the “fully procedural nodebased” sign and resting on these laurels is not enough anymore. And if it is not Softimage, someday some software will come that completly replaces Houdini, in all aspects, so if Side Effects would ask me for advice (which they wouldn't do, I know), I would say: Stop sticking too much to the old paradigms, modernise Houdini, the industry doesn't sleep.

the sad thing is that Autodesk has mostly dropped the development of Softimage XSI. When you see what type of releases they had in the last 2-3 Years it was just a bad joke. i think last year the main feature from the new XSI was a camera sequencer!

there is also a separation of the other packages. 3DS Max will be more in the Game Industry/Industrial (CAD) and Maya for the Movie Industry.
For the FX stuff there will be the bitfrost part but when it comes out i don't know.

For Houdini a lot of users have wishes for the modeling part (look at odforce.net :-) ). i hope SESI will find time to create a solution that is better then the current stat. but except of the modelling part you have got a near complete software package. there is also a Compositing system it misses some functions to compair it against nuke and yes also speed :-).

the best thing is to make a RFE and maybe a Technical Paper or a Movie how it should look…. your ideal workflow.

enjoy your learning and look at peter quint's tutorial on vimeo they help alot, thank you peter :-)
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Houdini Lounge » Powerful engine but very poor interface design

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mandrake0
650 posts
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 2013年11月28日 10:17:08
maybe you like this interface:
http://houdinicreationdesk.ipage.com/index.html [houdinicreationdesk.ipage.com]

it's slick and simple :-)
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Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

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mandrake0
650 posts
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 2013年11月27日 10:11:47
to compair renders is always hard to judge and i'm not a fan of it.

gpu renders has got speed but not all functions build in or has some other limits.

for mantra it would be nice to have a hybrid solution like that what the luxrender has been done.

http://www.luxrender.net/wiki/GPU [luxrender.net]

it doesn't give the full speed like a gpu render but it will give some boost in rendering and the investment in to the development should be lower.
when i'm correct the luxrender gpu solution was in the 2000 loc area.
or
sesi makes a diffrent way like a vex => LLVM => GPU/PHI concept…..

sesi will know what they are doing… :-)
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Houdini Lounge » H13 RSS Feed?

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mandrake0
650 posts
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 2013年11月5日 04:30:23
will be there a RSS Feed for the H13?
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Houdini Lounge » Daily Builds

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mandrake0
650 posts
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 2013年11月1日 13:22:42
i hope you all had alot of beers yesterday :-)
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