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Found 629 posts.

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Houdini Lounge » H13 RSS Feed?

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mandrake0
652 posts
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 2013年11月5日 04:30:23
will be there a RSS Feed for the H13?
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Houdini Lounge » Daily Builds

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mandrake0
652 posts
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 2013年11月1日 13:22:42
i hope you all had alot of beers yesterday :-)
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Houdini Lounge » Project Bifrost

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mandrake0
652 posts
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 2013年8月15日 14:52:11
i think bitfrost was a separate software(core engine) and in maya they made a interface. there is somewhere a post on a max forum.
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Houdini Lounge » Researching fluid sims, advice request.

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mandrake0
652 posts
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 2013年6月9日 19:45:37
first of all houdini is a matrue tool if you have got time for the learning invest your time in houdini. if a project is coming soon and you know a bit realflow take realflow.

houdini has so much possabilities in it you can reach a quality level that no other single tool can reach or even combined. but to reach that level you have to learn alot!

for some tutorials:

sidefx tutorials:
http://www.sidefx.com/index.php?option=com_content&task=blogsection&id=14&Itemid=132 [sidefx.com]

peter quint's tutorials:
https://vimeo.com/user2030228/videos [vimeo.com]

just shortly seen on odforce a wonderful explaintation about houdini from “old school” #7:
http://forums.odforce.net/index.php?/topic/17105-short-and-sweet-op-centric-lessons/ [forums.odforce.net]

the best thing is invest a weekend for both tools and look what they can offer. a week late invest some time in one tool and again a week later invest it in the other tool.

good luck
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Houdini Indie and Apprentice » Is Houdini the right fit for me?

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mandrake0
652 posts
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 2013年6月4日 02:30:29
@acaiborka

thank you for that post…. it's a pleasure to read the “old school” post… :-)
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Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

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mandrake0
652 posts
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 2013年6月1日 12:58:40
i would prefer a Mantra on a Xeon Phi and the porting time should be small because the most part of the optimisation you have done already.
the best thing is to get in contact with intel ask them for a testdrive and invest 1-2 days for the porting. with phi you don't have to write opencl or cuda code!

or there is also the possability to integrate something like that:
http://mycryengine.com/index.php?conid=59 [mycryengine.com]
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Houdini Lounge » Houdini 13 Wishlist.

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mandrake0
652 posts
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 2013年5月7日 11:27:19
Spawn_x
My wish for next 150 versions is : please never sell houdini to autodesk. Thats all .. I am new here, but i love this very active forums with some developers voices and everythink around that. :wink: very good work guys

we need in the forum the i Like Button :-)

+1
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Houdini Lounge » Houdini vs maya for animation / rigging ?

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mandrake0
652 posts
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 2013年3月16日 10:42:23
i'm not a animation/rigging person but maybe this tutorials will help for a first look:

http://www.sidefx.com/index.php?option=com_content&task=view&id=1859&Itemid=257 [sidefx.com]

http://www.cmivfx.com/tutorials/view/533/Houdini+Rigging+Animation+Fundamentals [cmivfx.com]
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Houdini Lounge » Is there a full GPU renderer avaiable for Houdini ?

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mandrake0
652 posts
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 2013年3月15日 06:07:36
if you look the current speed up from mantra thanks to the better data handling it's realy hard for me to look to a gpu render at the moment.

mantra is a AAA render and it's solid a gpu render can crash an gives you troubles with problem's that you don't have in a cpu render. (we have got here octane render)

but mantra has some disadvantage against a gpu render.
1. you have to learn the render to use it correctly. ( it's not a toy)
2. to get a solid rendering in a short time (< 10 min final render quality). optimize your workflow
3. think the houdini way.

i have made just for fun a environment ligth linked to the compositing nodes and now i have got functions nearly like hdr light studio for free.
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Houdini Indie and Apprentice » Houdini goes to 12.5 today!

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mandrake0
652 posts
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 2013年3月14日 07:19:34
it comes sooon………. :-)
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Technical Discussion » Houdini Fur related queries

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mandrake0
652 posts
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 2012年12月25日 19:16:18
i havent worked with houdini fur but maybe this can help:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1409&Itemid=344 [sidefx.com]

the sick thing about houdini fur is you have complete code acess… good luck.
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Houdini Lounge » downloading tutorials

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mandrake0
652 posts
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 2012年12月9日 18:06:16
it's getting pretty hard to solve this. :-(
the best thing is to ask sidefx maybe they can help….
at the moment i can't do more… next weekend i can try something that can maybe help….
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Houdini Lounge » downloading tutorials

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mandrake0
652 posts
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 2012年12月6日 12:14:50
try this link:
https://docs.google.com/open?id=0BwiafQTI5NDTQlVraXRrOGlfVU0 [docs.google.com]

(it will bring a security message because google can't check it for virus because it's not a doc file)

if it works i will try to put the new ones up when it's weekend.
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Houdini Lounge » downloading tutorials

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mandrake0
652 posts
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 2012年12月6日 11:16:06
is google also filtered in iran?

if no i can put the videos on my drive account and give you a download link.
otherwise you can ask sidefx if they can put it on there servers.
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Houdini Lounge » downloading tutorials

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mandrake0
652 posts
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 2012年12月5日 13:56:41
if it's a vimeo hosted video you can click the vimeo in the player and it will go direct on theres site.
on thers site you will find the download link click it and see the list of happy downloading. :-)
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Houdini Learning Materials » New to Houdini

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mandrake0
652 posts
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 2012年11月26日 15:04:57
there are plenty of tutorials :-)

on the sidefx site you can start with the getting startet: intro tutorials:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=192&Itemid=351 [sidefx.com]

on the rigth side you will finde alot of tutorials if you would like to learn more you can view the peter quint tutorials under: http://vimeo.com/channels/54102 [vimeo.com]

just learn learn learn and learn

if you are a lucky person and you are near vancouver you can go to the classrom trainings: http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=114&Itemid=215 [sidefx.com]
at the moment i haven't seen any in vancouver…

good luck….
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Houdini Lounge » Xeon Phi

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mandrake0
652 posts
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 2012年11月14日 06:39:44
at last intel released the xeon phi accelerator. the interesting part of it is not the speedup it's the programming. in the ideal case you get a speedup of 2x or 3x without reprogramming( needs a recompile) because it can use the same x86 bytecode.

it takes me wonder if sesi invest time in to it because if it's true it will save allot of time in the opencl optimization.

some infromation:
http://semiaccurate.com/2012/11/12/what-does-it-take-to-code-for-a-xeon-phi/ [semiaccurate.com]

the card prices are in the 2k$ area same as the nvidia tesla cards.
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Houdini Lounge » 100K Rendering

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mandrake0
652 posts
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 2012年9月10日 01:29:06
@harry_the_cat i haven't seen the picture…. whats inside the picture is nothing special just a grid with a mountain sop… thats it :-) for me it was more like a test how far mantra can go and it can go far… when i have got time i will try to do some other test but for now my work takes my spare time….
one of them was that i wanted to try if i can simulate at 1 billion voxels (1000x1000x1000) :-) it crashed at about 400-600m voxels because of memory limits…. maybe i will render a still image with that data :-).


@mantragora i know deepzoom looks intresting sadly i safed it in the wrong fileformat .rat or .exr would be better.
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Houdini Lounge » Houdini 13 Wishlist.

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mandrake0
652 posts
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 2012年9月3日 19:51:44
jumaku maybe thats maybe something for you just posted last month:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=26510 [sidefx.com]

direct link website: http://houdinicreationdesk.ipage.com/ [houdinicreationdesk.ipage.com]


my wishes for houdini are more like… where can i sent a technical paper for a feature and is there a central wishlist where also the community can support sesi? because sesi is not autodesk they wont have unlimited resources for developing 1000's of functions for the next release.

my dreams:
what i like to see in houdini is for small studios a complete solution including finishing (editing, color grading) and project management. it sounds a bit sick but i think it can solve some problems in the small studios workflow…..
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Houdini Lounge » 100K Rendering

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mandrake0
652 posts
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 2012年9月1日 08:37:55
thank you for the information…. it looks like i need to buy much more memory :-)
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