Hi,
Where is (Un)Premultiplied setting for mantra node?
thanks!
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Houdini Indie and Apprentice » Premultiplied setting for mantra
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- jerry7
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Houdini Lounge » Houdini 14 Wishlist
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- jerry7
- 663 posts
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1. Unicode UI
2. image channel syntax for Texture Map. Such like “$Hip/abc.tif:alpha” use only alpha channel for texture without need make another abc_Matte.tif.
3. show image thumb in File Open Dialog
2. image channel syntax for Texture Map. Such like “$Hip/abc.tif:alpha” use only alpha channel for texture without need make another abc_Matte.tif.
3. show image thumb in File Open Dialog
Houdini Indie and Apprentice » PolyWire Error Twisted
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- jerry7
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Houdini Indie and Apprentice » PolyWire Error Twisted
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- jerry7
- 663 posts
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Hi,
1. created Font Node
2. add PolyWire Node
I found some error twisted. What's the reason and how to remove it ?
Thanks!
1. created Font Node
2. add PolyWire Node
I found some error twisted. What's the reason and how to remove it ?
Thanks!
Houdini Indie and Apprentice » Bug Report respond message
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- jerry7
- 663 posts
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Hi ,
I submitted a bug report , this is respond email:
“Thank you for your bug report regarding ‘Menu text confuse’ in Houdini 13.0.13.0.376.
We will not be responding to the information submitted unless we require more information. ”
My English is poor, I can't understand what's meaning. “We will not be responding to the information submitted unless we require more information.” means the report is refused ? What information are they required ?
thanks!
I submitted a bug report , this is respond email:
“Thank you for your bug report regarding ‘Menu text confuse’ in Houdini 13.0.13.0.376.
We will not be responding to the information submitted unless we require more information. ”
My English is poor, I can't understand what's meaning. “We will not be responding to the information submitted unless we require more information.” means the report is refused ? What information are they required ?
thanks!
Houdini Indie and Apprentice » vop node for chf() vex function
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » Save VOPsop
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- jerry7
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Houdini Indie and Apprentice » How to reference Intrinsic attribute?
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- jerry7
- 663 posts
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thank you Wolfwood,
Where could i find a full fucntions or default attributes list? I find many things not be mentioned in help reference. For example, I want use primitive index in Attribute Wrangle, and i search document ,nothing! Untill I find @primnum by guessing many words. Very confuse!
Where could i find a full fucntions or default attributes list? I find many things not be mentioned in help reference. For example, I want use primitive index in Attribute Wrangle, and i search document ,nothing! Untill I find @primnum by guessing many words. Very confuse!
Houdini Indie and Apprentice » New to Houdini - couple of questions/issues..
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- jerry7
- 663 posts
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#3
You can set auto save in Edit menu -> preference -> save options.
#4
Wait for a moment after press $ or some key words.
#5
In Detail View you can see all attribute for selected node.
You can set auto save in Edit menu -> preference -> save options.
#4
Wait for a moment after press $ or some key words.
#5
In Detail View you can see all attribute for selected node.
Houdini Indie and Apprentice » How to reference Intrinsic attribute?
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- jerry7
- 663 posts
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hi,
In Details View, there are Intrinsic Attribute in primitve and detail list.
It seemed doesn't work just like regular attribute. How to use them in Sop group parameter something like @vertextcount>4 ?
thanks!
In Details View, there are Intrinsic Attribute in primitve and detail list.
It seemed doesn't work just like regular attribute. How to use them in Sop group parameter something like @vertextcount>4 ?
thanks!
Houdini Indie and Apprentice » Hard render result with smooth normal
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- jerry7
- 663 posts
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hi tamte,
Low poly cause the artifact is make sense.
But when I use 3dmax and SI mental ray , I never met this problem even lower poly.
Low poly cause the artifact is make sense.
But when I use 3dmax and SI mental ray , I never met this problem even lower poly.
Houdini Indie and Apprentice » Metal font shading problem
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- jerry7
- 663 posts
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Thank you !
Another question, Does the option “Use Geometry Tangents” means some like “Tangent” point attribute? Can i create tangent attribute in Sop?
Another question, Does the option “Use Geometry Tangents” means some like “Tangent” point attribute? Can i create tangent attribute in Sop?
Houdini Indie and Apprentice » Hard render result with smooth normal
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- jerry7
- 663 posts
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SI Users » Mental Ray Equivalent Shader
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- jerry7
- 663 posts
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hi,
Are there some equivalent shaders as MR countour shader for toons and Round Corner bump shader?
thansk!
Are there some equivalent shaders as MR countour shader for toons and Round Corner bump shader?
thansk!
Houdini Indie and Apprentice » Metal font shading problem
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- jerry7
- 663 posts
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hi,
I want make a metal text. I did it as following:
1. create Font node
2. create StainlessSteel material and assigned to font
3. render
BUT, the result image seems has error normal, i tried facet node and can not get rid of them.
How could solve this problem?
Thanks!
I want make a metal text. I did it as following:
1. create Font node
2. create StainlessSteel material and assigned to font
3. render
BUT, the result image seems has error normal, i tried facet node and can not get rid of them.
How could solve this problem?
Thanks!
Houdini Indie and Apprentice » Is it a bug?
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- jerry7
- 663 posts
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Houdini Indie and Apprentice » make to object look at each other
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- jerry7
- 663 posts
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Another method , you can make A look at B, B lookat Null, and copy A's position to Null as reference.
I think it is houdini's limit. Look At is only consider the Position of each other. it should not take all transform matrix.
I think it is houdini's limit. Look At is only consider the Position of each other. it should not take all transform matrix.
Houdini Indie and Apprentice » Is it a bug?
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- jerry7
- 663 posts
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1. Create surfacemodel in Material Palette
2. Dive into surfacemodel node
3. Promote Af of surface_output node
!!Segmentation fault!!
2. Dive into surfacemodel node
3. Promote Af of surface_output node
!!Segmentation fault!!
Houdini Indie and Apprentice » Pixel samples and Variance anti-aliasing
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- jerry7
- 663 posts
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hi,
When i use mentra i can't understand the relationship of Pixel samples and Variance anti-aliasing. Min max ray num is variance ,but pixel samples is constant value. How they affect each other ?
thanks!
When i use mentra i can't understand the relationship of Pixel samples and Variance anti-aliasing. Min max ray num is variance ,but pixel samples is constant value. How they affect each other ?
thanks!
Houdini Indie and Apprentice » Parameter red border
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- jerry7
- 663 posts
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