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HOULY Daily Challenge » INTRODUCTION
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- rmagee
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HOULY Daily Challenge » INTRODUCTION
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- rmagee
- 1329 posts
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SideFX is proud to announce the HOULY Daily Challenge [www.sidefx.com] where Houdini artists can compete for cool prizes by creating a new image or animation everyday during the month of July. Each week has a theme and each day has a topic to help inspire you on your journey.
The following calendar shows each of the daily topics and weekly themes:

On July 1, a HOULY Daily challenge forum will be made available and a thread for each of the topics will appear. Create your artwork using Houdini products, including Indie and Apprentice, and render using Karma, Mantra or third party renderers working from within the Houdini environment. Any compositing work should be done using COPS.
PLEASE DO NOT ADD YOUR OWN THREADS TO THIS FORUM: Post your work to the threads for each topic. Other threads will be removed.
The following calendar shows each of the daily topics and weekly themes:
On July 1, a HOULY Daily challenge forum will be made available and a thread for each of the topics will appear. Create your artwork using Houdini products, including Indie and Apprentice, and render using Karma, Mantra or third party renderers working from within the Houdini environment. Any compositing work should be done using COPS.
PLEASE DO NOT ADD YOUR OWN THREADS TO THIS FORUM: Post your work to the threads for each topic. Other threads will be removed.
Edited by rmagee - 2020年7月1日 01:03:47
Houdini Lounge » HOUDINI FOUNDATIONS BOOK for version 18
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- rmagee
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Houdini Lounge » When is houdini 19 coming out?
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- rmagee
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The development team is working remotely with success. Release dates will be revealed as we get closer to the real date. (Keep an eye out in June….)
In the meantime, check out Fianna's video which sneak peeks a few fun items coming down the pipe:
In the meantime, check out Fianna's video which sneak peeks a few fun items coming down the pipe:
Edited by rmagee - 2020年5月25日 17:08:57
Houdini Lounge » Karma motion blur
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- rmagee
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Another tip - Currently, Shutter Open/Close on the camera node will affect motion blur when you render to disk but doesn't affect motion blur in the viewport. These kinds of details are why Karma is still in beta.
Edited by rmagee - 2020年3月5日 15:30:54
Houdini Lounge » Karma motion blur
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- rmagee
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One advantage of using USD files for your sequences is that you don't need the cache node to get motion blur to work.
Houdini Lounge » Karma motion blur
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- rmagee
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There is blur in the file now that I added the render geometry settings node which lets you assign motion blur and time samples - since you animated at the geometry level you need Geometry Time Samples - if you were animating at the xform level then Transform Time Samples would work.
The key is to make sure this node is assigned directly to the primitive. Then it works.
The key is to make sure this node is assigned directly to the primitive. Then it works.
Houdini Indie and Apprentice » Polywire not covering all curves
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- rmagee
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If you convert back to polygons after the carve it works - the conversion to bezier seems to knock things off. You might also want to fuse points from the different curves so the poly wire can branch.
Houdini Lounge » Modeling primarily in Houdini
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- rmagee
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The attached video shows how to handle this - You can move the pivot point on the polyextrude handle to the end of the selected edge either using the RMB menu as shown in the video or you can press the INSERT key to detach - snap the handle to the endpoint and INSERT again to extrude with snapping now set up in the correct location.
Houdini Lounge » HOUDINI FOUNDATIONS BOOK for version 18
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- rmagee
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I am working on updated chapters right now that will be released next year in PDF format - There are some new chapters planned so a new printable book will be on hold until they are all ready.
Houdini Lounge » Karma roadmap
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- rmagee
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We have just posted a comparison of Karma and Mantra in the FAQ section to show you where all the features stand at the moment:
https://www.sidefx.com/faq/karma/ [www.sidefx.com]
https://www.sidefx.com/faq/karma/ [www.sidefx.com]
Houdini Indie and Apprentice » Game dev tools for Houdini 18?
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- rmagee
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Houdini Lounge » Note to convert deleted! when creating an asset
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- rmagee
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If you can zip up your project directory and post it then I can look at what might have gone wrong.
Houdini Lounge » Note to convert deleted! when creating an asset
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- rmagee
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Since the project directory has been defined, both $JOB and $HIP will join to the same subdirectory. That shouldn't be your issue. I have encountered this from time to time with the asset menu but haven't been able to repeat the problem in a way that I can report it as a bug.
Another approach is to Select the nodes, put them into a subnetwork in the Node view then RMB-click on the subnetwork and choose “Create Digital Asset” - if that doesn't work then I'm not sure what the issue is.
Another approach is to Select the nodes, put them into a subnetwork in the Node view then RMB-click on the subnetwork and choose “Create Digital Asset” - if that doesn't work then I'm not sure what the issue is.
Houdini Lounge » Help! Houdini Terrain HDA appearing differently in Unreal
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- rmagee
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I am thinking that the version you like is an unlocked version of the asset and the one you don't is a locked asset. Maybe you have edits in the unlocked asset that haven't been saved to the asset definition. If you RMB-click on the unlocked asset and choose “Save node Type” or select the asset and use “Asset > Save Asset >…” then the changes will become part of the definition and the locked asset will pick up the new look. Then it will work in UE4 as well.
SI Users » Focus and camera / viewport control
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- rmagee
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When you are in the view tool then you don't need spacebar to use hotkeys in the viewport - if any other tool is active (select, move, rotate etc) then you need to put spacebar in front of F and G. I find it easiest to always use spacebar for view hotkeys as a habit.
When in the view tool (which is invoked when the spacebar key is pressed) there are some buttons in the top bar the let you change the tumble method without going to preferences.
The default “Set Pivot” method tumbles around whatever geometry you click on which could yield strange results if you have a large piece of geometry that goes off to the distance - if you click in empty space when you tumble then you will use the last pivot used (which may or may not make sense). If you use “Keep Pivot” then you may need to home the view (spacebar - H, F, G) to “reset” the pivot before tumbling.
When in the view tool (which is invoked when the spacebar key is pressed) there are some buttons in the top bar the let you change the tumble method without going to preferences.
The default “Set Pivot” method tumbles around whatever geometry you click on which could yield strange results if you have a large piece of geometry that goes off to the distance - if you click in empty space when you tumble then you will use the last pivot used (which may or may not make sense). If you use “Keep Pivot” then you may need to home the view (spacebar - H, F, G) to “reset” the pivot before tumbling.
SI Users » Change viewport settings of single view
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- rmagee
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“Spacebar-n” while hovering over a viewport will put your focus on that viewport. If you are in the View tool then you only need “n”
In the bottom right of the Scene view panel, you can click on the button with four squares - if all four are highlighted then view options will affect all four - if only one is highlighted then the viewport with the focus gets the option changes.
In the bottom right of the Scene view panel, you can click on the button with four squares - if all four are highlighted then view options will affect all four - if only one is highlighted then the viewport with the focus gets the option changes.
Edited by rmagee - 2019年6月17日 17:55:02
Houdini Lounge » The Houdini Boutique - T-shirts and Hoodies
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- rmagee
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I contacted the company about the issue and they said that they would be happy to resolve it:
“Hello,
Thank you for your email.
We would be happy to resolve this issue with the customer directly. They can contact us either at service@spreadshirt.com, or if they call us at 1-800-381-0815.
Please feel free to contact us if you have any further questions.
Sincerely,
Chelsea
Customer Service”
Please contact them again to resolve this and if they don't fix the problem let me know (rmagee@sidefx.com)
Thanks
Robert
“Hello,
Thank you for your email.
We would be happy to resolve this issue with the customer directly. They can contact us either at service@spreadshirt.com, or if they call us at 1-800-381-0815.
Please feel free to contact us if you have any further questions.
Sincerely,
Chelsea
Customer Service”
Please contact them again to resolve this and if they don't fix the problem let me know (rmagee@sidefx.com)
Thanks
Robert
Houdini Lounge » The Houdini Boutique - T-shirts and Hoodies
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- rmagee
- 1329 posts
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Houdini Lounge » The Houdini Boutique - T-shirts and Hoodies
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- rmagee
- 1329 posts
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Actually we have moved on to a new service as our official swag store: https://shop.spreadshirt.com/thehoudiniboutique/ [shop.spreadshirt.com]
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