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Houdini Lounge » XPU tests (with sample scene)

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FaitelTech
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 2021年10月30日 07:39:02
I've made one frame pyro scene for testing.
Nvidia 2060 super
XPU:0m 30s
ACES color space is enabled.

Maybe I had to do something heavier :S
Edited by FaitelTech - 2021年10月31日 09:41:36
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Houdini Lounge » XPU tests (with sample scene)

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FaitelTech
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 2021年10月30日 06:40:24
Berk_Erdag
Did anybody do a pyro test with XPU?

In the Houdini 19 HIVE presentation Adam Swaab shows how to render pyro with XPU which is by using the new pyropreview material but I can't make it work.

Any ideas?

You need to convert all Houdini volumes (Density and Scatter at least) to VDBs with Convert VDB node.
Edited by FaitelTech - 2021年10月30日 07:08:11
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Houdini Lounge » XPU tests (with sample scene)

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FaitelTech
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 2021年10月28日 05:44:31
sekow
01:24 XPU
(01:07) second try
Threadripper 3995wx
Titan RTX
2080 Ti RTX

beautiful thing to see all threads on all devices maxed out

I'm pretty curious about CPU rendering results on threadripper 3995/3990. Can you share, please?
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Houdini Lounge » XPU tests (with sample scene)

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FaitelTech
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 2021年10月28日 04:01:56
1280x720
XPU: 6m 14s
GPU: Nvidia 2060 super
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Houdini Lounge » XPU tests (with sample scene)

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FaitelTech
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 2021年10月28日 03:52:33
It's pointing to $JOB/geo/rhino.geo but should to $HIP/geo/rhino.bgeo
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Technical Discussion » Any trick to play anim in viewport without a playback bar?

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FaitelTech
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 2021年10月27日 06:15:46
I'm not sure but you can try to use Timeblend node with evaluation time set to "By time" or "By frame" and multiply the parameter by independent time variable from python.
Edited by FaitelTech - 2021年10月27日 06:18:49
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Houdini Lounge » I thought H19 would be ready on 25th, beta tester email

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FaitelTech
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 2021年10月27日 04:50:30
Andi Farhall
Curse that time difference between Canada and England!
Theoretically we're living in the future, why can't we get a new release before others???
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Solaris and Karma » Why not a dedicated Sop Create?

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FaitelTech
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 2021年10月23日 07:19:20
Sopcreate is intermediate development stage of an asset. Like in obj context where sop asset often end up with file cache and OUT null then loaded into clean dedicated obj node through file or object merge sop. In solaris SOPcreate should end up with Usd export SOP then be loaded into scene through Reference or Stage manager LOP to speed up scene and avoid any unwanted changes.
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Technical Discussion » Solaris / Karma import camera from obj

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FaitelTech
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 2021年10月22日 18:16:47
It seems we should report it as a bug.
Temporary you can use non-uniform scale in LOP camera parameters to get similar effect but it will work only with manual camera animation, not with path constraint for example (at least without attribute hacks).
Also, even if it will be fixed, it will work only in render time, same as other karma tab parameters, so I think ortho camera requires farther development and maybe an RFE.
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Technical Discussion » Karma as a "normal" renderer

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FaitelTech
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 2021年10月22日 07:38:35
I think h19 reveal video showed that Solaris is going to be whole UI subsystem to speed up set dressing: scatter and placing brushes, quick lighting setups and controls, straightforward constraint presets, assets management library, functional tree (sub)object manager, render agnostic scenes and shaders, non-destructive layout iterations with layers.
The software just not at the point yet, because at current state it is a technical release. For non tech enthusiast it's better to think that there is no Solaris at all until it suddenly come out on a white horse as finalized product, or more wisely start to discover the new context little by little.
I bet SideFX put enormous effort to bring a set dressing to next level without breaking existing pipelines.
Besides (just by looking what they did with pyro preview) I hope that in the future ogl viewport will evolve into something that gives results with quality very close to final render and it will be not necessary to press render button till last production stages.
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Solaris and Karma » How to create Guide curve in Lop viewer?

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FaitelTech
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 2021年10月21日 08:55:58
Regarding visibility you need to enable/disable guides in display settings
Edited by FaitelTech - 2021年10月21日 10:51:51
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Solaris and Karma » How to create Guide curve in Lop viewer?

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FaitelTech
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 2021年10月21日 08:42:24
It seems those ogl wireframe guides are pre-built by devs for different primitive types under the hood of solaris.
Edited by FaitelTech - 2021年10月21日 10:52:17
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Solaris and Karma » How to create Guide curve in Lop viewer?

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FaitelTech
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 2021年10月21日 06:36:40
You can use SOPCreate node with Control node inside, unpack the geo ether in sop or in SOP import settings (Primitive Definition - Packed primitive - Unpack) and then hide it from render by setting Purpose = Proxy/Guide token through Configure Primitive LOP.
Edited by FaitelTech - 2021年10月21日 09:56:05
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Solaris and Karma » How to create Guide curve in Lop viewer?

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FaitelTech
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 2021年10月21日 04:52:30
If you meant to create curve for following then there is node called Follow path constraint. It's requiring a curve imported from SOP context and any object.
Edited by FaitelTech - 2021年10月21日 05:03:52
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Solaris and Karma » How to create Guide curve in Lop viewer?

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FaitelTech
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 2021年10月21日 04:41:01
Are you meaning guide curve for hair or curve for following path?
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Houdini Lounge » MMB in Orientation handle

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FaitelTech
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 2021年10月20日 05:08:08
Press Z to enable Cone Handle - in this mode MMB works as free rotation. Press O to return back.
Edited by FaitelTech - 2021年10月20日 05:37:52
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Houdini Lounge » Any rumours of Houdini 19?

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FaitelTech
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 2021年10月15日 11:36:53
I'm pretty interested how XPU would be scaled over cluster. It's multiple cpu, multiple gpu or both at once, Hm...
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Houdini Lounge » Any rumours of Houdini 19?

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FaitelTech
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 2021年10月8日 10:21:36
Still waiting for Houdini 30 with seamless integration between UI and my room. AI suggestions for nodes and vex snippets to place. Mind as alternative input method. Quick export to usdnft format.
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Houdini Lounge » Any rumours of Houdini 19?

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FaitelTech
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 2021年9月29日 07:21:23
UI must look so cool that you can screenshot it with empty viewport, post it on socials and get guaranteed likes, job, money and fanbase.
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Work in Progress » Direct Modeling in Houdini - Journal

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FaitelTech
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 2021年9月24日 13:13:03
And again, the solution for very specific case. It auto finds bevel edges for cube tube more accurate than standard bevel can.

I have hard times to figure out how to add procedural edges for this setup, so I'm going to take a break from the project...
Edited by FaitelTech - 2021年9月24日 13:14:42
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