Hmm, on the one hand, I just wanna give away and share everything, on the other hand,
it took me weeks to come to a refined and elegant solution and it feels a little weird just giving it away, especially since I might return to this and make an HDA to sell. But for you Bennell, as you are such an avid fan of this thread haha, hit me up on Discord : Wout#9629
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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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I've learned a lot from and invested weeks of time into this, so I do hope to return to it at some point. So many ideas, so little time hahahaha
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Hi Bennell !
No, I've been devoting my time completely to art and the NFT world. I had my first big sale yesterday, two actually:
https://twitter.com/wout_tgh/status/1399281637104537603 [twitter.com]
!!
No, I've been devoting my time completely to art and the NFT world. I had my first big sale yesterday, two actually:
https://twitter.com/wout_tgh/status/1399281637104537603 [twitter.com]
!!
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Houdini Lounge » Where to post finished work made with Houdini ?
- Wout Tengrootenhuysen
- 136 posts
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CYTE
main tab/ Community / Gallery....
You are welcome
Oh okay, I was looking for it on the forum...
Thank you !
Houdini Lounge » Where to post finished work made with Houdini ?
- Wout Tengrootenhuysen
- 136 posts
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CYTE
Why not use the gallery?
Cheers
CYTE
Sure, but where is the gallery ? haha, it's a bit silly but I don't see it on the forum..
Houdini Lounge » Where to post finished work made with Houdini ?
- Wout Tengrootenhuysen
- 136 posts
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Hi,
as the title says, where are we supposed to post finished work made with Houdini ? Thank You !
Wout
as the title says, where are we supposed to post finished work made with Houdini ? Thank You !
Wout
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Hi Bennell,
I'd have to really clean it up before that. Honestly it's a bit of a mess, you should see the node network haha. And it's been a while, so I'd have to get into it again, ..we'll see
I'd have to really clean it up before that. Honestly it's a bit of a mess, you should see the node network haha. And it's been a while, so I'd have to get into it again, ..we'll see
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
BennellOh really, that's cool, thanks !
If you ever want a different model, I have a dragon model you can use.
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Hello,
I haven't really worked on it lately as I've been very occupied with other things. So no updates for now
I haven't really worked on it lately as I've been very occupied with other things. So no updates for now
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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You mean for animation right, well I'd have to look into it once I get there. For now it's just a tool to generate the scales. We"ll see
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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1) Move points outward along the vector : circleMiddle to Point
2) add uv's, I'll havee to look into it a bit more
3) Working on that, it's crystalizing, I think I have a good approach almost..
4) What kind of parameters ?
Right now I'm thinking, create Hero scales, the ones you wanna place by hand, control their size, shape etc. Then run the solver on them and fill in the gaps, hero scales don't move or grow, but are affected when other scales come near. Something like that.
2) add uv's, I'll havee to look into it a bit more
3) Working on that, it's crystalizing, I think I have a good approach almost..
4) What kind of parameters ?
Right now I'm thinking, create Hero scales, the ones you wanna place by hand, control their size, shape etc. Then run the solver on them and fill in the gaps, hero scales don't move or grow, but are affected when other scales come near. Something like that.
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Image Not Found
So my approach before was creating intersecting circles and then calculating the intersections, it works but was way too slow for my liking. My new approach is to create non intersecting circles and in either a solver or a for loop, gradually increase their size, checking per point if the closest other point is part of the same primitive or not. If it is, keep increasing the size, if it isn't, average the positions. That's it in a nut shell. . I've been working on and off on this for a couple of months but then I found this approach. Quite elegant, simple and fast. It takes 4-5 sec for 9000 scales on a fairly old cpu so.
Edited by Wout Tengrootenhuysen - 2021年2月21日 16:07:18
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Here's a render: scales are being "grown". I'll post a screengrab of a animated version so you can see more clearly
what's going on
what's going on
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