get in contact with SESI:
https://www.sidefx.com/forum/topic/25347/ [www.sidefx.com]
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Houdini Lounge » LOPS on Mac?
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- mandrake0
- 602 posts
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Houdini Lounge » Karma w/GPU
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- mandrake0
- 602 posts
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ShubhamRai
Hello
my pC specs Houdini19 apprentice version
ryzen 7 2700x
gpu 1060 3gb msi
16 gb 3600 mhz clocked ram
karma cpu is working but karma xpu is not showing any result (blocked out )
please help me with this
Check your driver.
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
Houdini Lounge » Materialx node need not compile at runtime?
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- mandrake0
- 602 posts
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MaterialX is in XML why it is faster i don't know.
What could be is that USD and MaterialX are newer concepts how to handle data and the vex compile was just a speedup of a older data construction (ifd or cross compile in USD).
https://github.com/materialx/MaterialX/blob/main/resources/Materials/Examples/Syntax/NodeGraphs.mtlx [github.com]
What could be is that USD and MaterialX are newer concepts how to handle data and the vex compile was just a speedup of a older data construction (ifd or cross compile in USD).
https://github.com/materialx/MaterialX/blob/main/resources/Materials/Examples/Syntax/NodeGraphs.mtlx [github.com]
Houdini Lounge » How to change the size of the new Python state info
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- mandrake0
- 602 posts
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Get in contact with SESI, maybe it requires a RFE.
https://www.sidefx.com/forum/topic/25347/ [www.sidefx.com]
https://www.sidefx.com/forum/topic/25347/ [www.sidefx.com]
Houdini Lounge » Houdini 19 can't render fire off the shelf?
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- mandrake0
- 602 posts
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Sygnum
I was wondering for ages about the mountain sop. I thought, why the heck was it called like that? Why not simply "normaldisplace" or whatever :-D It seemed way too specific.
Mountain sop is one of the oldest sop node's, we talking here +20 years of age. I don't even know if it was also in prism avaibale that would make it even more older. That was a node for creating mountains in that time ;-)
But over all a nice update what SESI have done.
Houdini Lounge » No geometry in viewport
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- mandrake0
- 602 posts
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Use older driver, new nvidia driver produce this error.
It is also in the system requirement noted:
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
It is also in the system requirement noted:
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
Houdini Lounge » Karma XPU: Volumetric Lighting / God rays?
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- mandrake0
- 602 posts
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i had to recreate the test setup, didn't know about karma fog but it looks like it doesn't work with XPU.
Houdini Lounge » How to get all NEW nodes in H19?
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- mandrake0
- 602 posts
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if you want to get all nodes and parms there is a script in houdini, you just need a diff viewer.
https://www.sidefx.com/forum/topic/18448/?page=1#post-254872 [www.sidefx.com]
https://www.sidefx.com/forum/topic/18448/?page=1#post-254872 [www.sidefx.com]
Houdini Lounge » Karma XPU: Volumetric Lighting / God rays?
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- mandrake0
- 602 posts
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it looks like it is possible but honestly i don't know if it would work in a production.
Edited by mandrake0 - 2021年10月30日 16:14:50
Houdini Lounge » Monthly Pricing?
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- mandrake0
- 602 posts
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oonabe
sorry, but not everyone has the annual amount of money to pay at once even when it's more convenient in the long term, and also to see after one year that you need to have that same bigger amount of money ready if you want to renew your subscription, that's inconvenient for many users.
if I remember correctly there was a monthly subscription price for indie not long ago and I actually came here with the idea of subscribing to it just to find out there is no option to do that anymore, thanks sidefx, you just lost a customer here, bye
If you are a houdini artist you will earn the money in no time. As Andr has said the apprentice version is ideal to learn and build your CG skills.
You always can use blender!
Houdini Lounge » Apple Silicon support?
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- mandrake0
- 602 posts
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a port isn't easy but when it will be happen then i am sure we can see the requirements on the https://vfxplatform.com/ [vfxplatform.com]
sidefx can't do these task alone there is so many code that is not native.
i am sure there will be sooner or later a statement coming from SESI maybe when H19 is out or H19.5 we just need to wait.
sidefx can't do these task alone there is so many code that is not native.
i am sure there will be sooner or later a statement coming from SESI maybe when H19 is out or H19.5 we just need to wait.
Houdini Lounge » Reducing Mantra rendering speeds
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- mandrake0
- 602 posts
- Offline
Don't invest time in mantra if you need to it is EOL. Solaris/karma is the way to go and you will get update and speed improvments.
Edited by mandrake0 - 2021年4月22日 14:03:15
Houdini Lounge » Production Build
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- mandrake0
- 602 posts
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Andre Caesar
It's been almost 2 months since the last Production build. Any news on when we can expect the next one?
This year

Houdini Lounge » Companies that Use Houdini
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- mandrake0
- 602 posts
- Offline
i would say many 
honestly i don't know how many of these studios are using houdini in torono or detroit. the bigger studio's will have for sure.
https://www.eluta.ca/search?q=VFX+houdini&l=toronto&qc= [www.eluta.ca]
https://studiohog.com/vfx-studios/United-States/Michigan/Detroit/ [studiohog.com]
https://studiohog.com/vfx-studios/Canada/Toronto/ [studiohog.com]

honestly i don't know how many of these studios are using houdini in torono or detroit. the bigger studio's will have for sure.
https://www.eluta.ca/search?q=VFX+houdini&l=toronto&qc= [www.eluta.ca]
https://studiohog.com/vfx-studios/United-States/Michigan/Detroit/ [studiohog.com]
https://studiohog.com/vfx-studios/Canada/Toronto/ [studiohog.com]
Houdini Lounge » Houdini Engine & Unity Future?
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- mandrake0
- 602 posts
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I don't think that will happen.
Epic even invest in the open sourge game engine godot:
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant [godotengine.org]
Epic even invest in the open sourge game engine godot:
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant [godotengine.org]
Houdini Lounge » Which studio has the best pipeline (links if possible)?
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- mandrake0
- 602 posts
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pipeline is a tricky thing that is mostly a inhouse production process that is in the detail mostly not public. except blender foundation projects where you can get story's and project files.
there are some youtube videos or snippets for how the concept is or how the build it.
we also can say thanks to some openness we are getting more and more tooling to build a custom pipeline today with less man power.
Modeling Quality controlling: https://vimeo.com/286243269 [vimeo.com]
What is a pipeline: https://www.cgspectrum.com/blog/the-visual-effects-pipeline [www.cgspectrum.com]
some videos: https://www.youtube.com/watch?v=IJAhptBycJw&list=PLdbCjIV0Pl9CzHH43UNOrnZ8DavM7sIX3 [www.youtube.com]
there are some youtube videos or snippets for how the concept is or how the build it.
we also can say thanks to some openness we are getting more and more tooling to build a custom pipeline today with less man power.
Modeling Quality controlling: https://vimeo.com/286243269 [vimeo.com]
What is a pipeline: https://www.cgspectrum.com/blog/the-visual-effects-pipeline [www.cgspectrum.com]
some videos: https://www.youtube.com/watch?v=IJAhptBycJw&list=PLdbCjIV0Pl9CzHH43UNOrnZ8DavM7sIX3 [www.youtube.com]
Houdini Lounge » Is there any reason to switch to Karma? Is unbelievably slow
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- mandrake0
- 602 posts
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Midphase
What is IFD?
IFD is the file format for mantra.
https://www.sidefx.com/docs/houdini/render/ifd.html [www.sidefx.com]
As USD is for Karma.
Houdini Lounge » Houdini 18.5 Sneak Peak
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- mandrake0
- 602 posts
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Just as a not. The first time that i have heard of solaris was in 2016 at a event. It was mentiond as a light tool or something like that.
Houdini Lounge » WebAssembly Houdini version in the browser???
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- mandrake0
- 602 posts
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Onshap as a example uses a streaming function it is not fully wasm.
To use hydra could be a option but it will be just the viewport.
To use hydra could be a option but it will be just the viewport.
Houdini Lounge » Houdini 18.5 Sneak Peak
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- mandrake0
- 602 posts
- Offline
Midphase
More robust Karma and GPU Karma – awesome….but why not make it available in the OBJ context like Mantra? I don't get why it's restricted to the Solaris context?
Karma is optimized to use USD as the scene file format. So it needs USD to work, with all the attributes and co.
They surly could do a converter but it will take time. But i guess solaris will be the new starting point for all projects when karma is production ready.
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