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Found 579 posts.

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Houdini Lounge » LOPS on Mac?

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mandrake0
602 posts
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 2021年12月13日 18:26:26
get in contact with SESI:
https://www.sidefx.com/forum/topic/25347/ [www.sidefx.com]
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Houdini Lounge » Karma w/GPU

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mandrake0
602 posts
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 2021年12月13日 12:55:50
ShubhamRai
Hello
my pC specs Houdini19 apprentice version
ryzen 7 2700x
gpu 1060 3gb msi
16 gb 3600 mhz clocked ram

karma cpu is working but karma xpu is not showing any result (blocked out )
please help me with this

Check your driver.
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
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Houdini Lounge » Materialx node need not compile at runtime?

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mandrake0
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 2021年11月16日 07:06:44
MaterialX is in XML why it is faster i don't know.
What could be is that USD and MaterialX are newer concepts how to handle data and the vex compile was just a speedup of a older data construction (ifd or cross compile in USD).

https://github.com/materialx/MaterialX/blob/main/resources/Materials/Examples/Syntax/NodeGraphs.mtlx [github.com]
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Houdini Lounge » How to change the size of the new Python state info

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mandrake0
602 posts
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 2021年11月15日 13:11:03
Get in contact with SESI, maybe it requires a RFE.
https://www.sidefx.com/forum/topic/25347/ [www.sidefx.com]
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Houdini Lounge » Houdini 19 can't render fire off the shelf?

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mandrake0
602 posts
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 2021年11月13日 04:54:08
Sygnum
I was wondering for ages about the mountain sop. I thought, why the heck was it called like that? Why not simply "normaldisplace" or whatever :-D It seemed way too specific.

Mountain sop is one of the oldest sop node's, we talking here +20 years of age. I don't even know if it was also in prism avaibale that would make it even more older. That was a node for creating mountains in that time ;-)
But over all a nice update what SESI have done.
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Houdini Lounge » No geometry in viewport

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mandrake0
602 posts
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 2021年11月10日 11:28:14
Use older driver, new nvidia driver produce this error.

It is also in the system requirement noted:
https://www.sidefx.com/Support/system-requirements/ [www.sidefx.com]
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Houdini Lounge » Karma XPU: Volumetric Lighting / God rays?

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mandrake0
602 posts
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 2021年10月31日 16:58:52
i had to recreate the test setup, didn't know about karma fog but it looks like it doesn't work with XPU.
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Houdini Lounge » How to get all NEW nodes in H19?

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mandrake0
602 posts
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 2021年10月31日 07:02:53
if you want to get all nodes and parms there is a script in houdini, you just need a diff viewer.
https://www.sidefx.com/forum/topic/18448/?page=1#post-254872 [www.sidefx.com]
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Houdini Lounge » Karma XPU: Volumetric Lighting / God rays?

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mandrake0
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 2021年10月30日 16:14:19
it looks like it is possible but honestly i don't know if it would work in a production.
Edited by mandrake0 - 2021年10月30日 16:14:50
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Houdini Lounge » Monthly Pricing?

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mandrake0
602 posts
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 2021年10月19日 12:48:52
oonabe
sorry, but not everyone has the annual amount of money to pay at once even when it's more convenient in the long term, and also to see after one year that you need to have that same bigger amount of money ready if you want to renew your subscription, that's inconvenient for many users.

if I remember correctly there was a monthly subscription price for indie not long ago and I actually came here with the idea of subscribing to it just to find out there is no option to do that anymore, thanks sidefx, you just lost a customer here, bye

If you are a houdini artist you will earn the money in no time. As Andr has said the apprentice version is ideal to learn and build your CG skills.
You always can use blender!
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Houdini Lounge » Apple Silicon support?

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mandrake0
602 posts
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 2021年7月26日 13:46:37
a port isn't easy but when it will be happen then i am sure we can see the requirements on the https://vfxplatform.com/ [vfxplatform.com]
sidefx can't do these task alone there is so many code that is not native.

i am sure there will be sooner or later a statement coming from SESI maybe when H19 is out or H19.5 we just need to wait.
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Houdini Lounge » Reducing Mantra rendering speeds

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mandrake0
602 posts
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 2021年4月20日 12:25:07
Don't invest time in mantra if you need to it is EOL. Solaris/karma is the way to go and you will get update and speed improvments.
Edited by mandrake0 - 2021年4月22日 14:03:15
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Houdini Lounge » Production Build

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mandrake0
602 posts
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 2021年1月19日 18:35:01
Andre Caesar
It's been almost 2 months since the last Production build. Any news on when we can expect the next one?

This year
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Houdini Lounge » Companies that Use Houdini

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mandrake0
602 posts
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 2021年1月7日 17:51:12
i would say many
honestly i don't know how many of these studios are using houdini in torono or detroit. the bigger studio's will have for sure.

https://www.eluta.ca/search?q=VFX+houdini&l=toronto&qc= [www.eluta.ca]
https://studiohog.com/vfx-studios/United-States/Michigan/Detroit/ [studiohog.com]
https://studiohog.com/vfx-studios/Canada/Toronto/ [studiohog.com]
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Houdini Lounge » Houdini Engine & Unity Future?

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mandrake0
602 posts
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 2020年11月20日 10:46:36
I don't think that will happen.

Epic even invest in the open sourge game engine godot:
https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant [godotengine.org]
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Houdini Lounge » Which studio has the best pipeline (links if possible)?

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mandrake0
602 posts
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 2020年11月5日 16:12:40
pipeline is a tricky thing that is mostly a inhouse production process that is in the detail mostly not public. except blender foundation projects where you can get story's and project files.

there are some youtube videos or snippets for how the concept is or how the build it.
we also can say thanks to some openness we are getting more and more tooling to build a custom pipeline today with less man power.

Modeling Quality controlling: https://vimeo.com/286243269 [vimeo.com]
What is a pipeline: https://www.cgspectrum.com/blog/the-visual-effects-pipeline [www.cgspectrum.com]
some videos: https://www.youtube.com/watch?v=IJAhptBycJw&list=PLdbCjIV0Pl9CzHH43UNOrnZ8DavM7sIX3 [www.youtube.com]
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Houdini Lounge » Is there any reason to switch to Karma? Is unbelievably slow

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mandrake0
602 posts
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 2020年10月28日 13:16:04
Midphase
What is IFD?

IFD is the file format for mantra.
https://www.sidefx.com/docs/houdini/render/ifd.html [www.sidefx.com]

As USD is for Karma.
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Houdini Lounge » Houdini 18.5 Sneak Peak

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mandrake0
602 posts
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 2020年10月20日 07:28:55
Just as a not. The first time that i have heard of solaris was in 2016 at a event. It was mentiond as a light tool or something like that.
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Houdini Lounge » WebAssembly Houdini version in the browser???

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mandrake0
602 posts
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 2020年10月18日 15:16:43
Onshap as a example uses a streaming function it is not fully wasm.
To use hydra could be a option but it will be just the viewport.
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Houdini Lounge » Houdini 18.5 Sneak Peak

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mandrake0
602 posts
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 2020年10月15日 16:32:01
Midphase
More robust Karma and GPU Karma – awesome….but why not make it available in the OBJ context like Mantra? I don't get why it's restricted to the Solaris context?

Karma is optimized to use USD as the scene file format. So it needs USD to work, with all the attributes and co.

They surly could do a converter but it will take time. But i guess solaris will be the new starting point for all projects when karma is production ready.
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