Outputting geometry using other formats can be done in one of two ways. You can put down an output node at the end of your geometry chain and use it to save to disk or you can RMB-click on any node in the geometry chain and choose Save Geometry. There is also a geometry render output node in the output section that supports all the other formats.
The export menu is for more complex formats like FBX and Torque that are designed to handle complete scenes.
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Houdini Indie and Apprentice » Newb question: Export: How to? Which formats?
- rmagee
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Houdini Lounge » When is the next version of houdini coming out?
- rmagee
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Release dates for the next version is not something we are talking about right now. My suggestion is that if you don't need HD rendering at this moment then work with the free Apprentice to develop skills and build up your scene files then either go with HD if you really NEED to render in HD without a watermark or wait until the next version.
Robert
phrenzy84 - you mention that you have 9.5 HD which means that you did not upgrade to 10. Upgrades for HD only go back one release so anything that comes after 10 will require a new purchase. (You could upgrade to 10 then upgrade to the next release but that would actually cost more ($69+$69 compared to $99) but then if you need a feature in 10 today then that might be worth it for you.
Robert
phrenzy84 - you mention that you have 9.5 HD which means that you did not upgrade to 10. Upgrades for HD only go back one release so anything that comes after 10 will require a new purchase. (You could upgrade to 10 then upgrade to the next release but that would actually cost more ($69+$69 compared to $99) but then if you need a feature in 10 today then that might be worth it for you.
Houdini Indie and Apprentice » Cant cookie twice?
- rmagee
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Houdini Indie and Apprentice » Cant cookie twice?
- rmagee
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Post a picture of the slab and I'll take a crack at it. As I said, I try to build these things up instead of using booleans if at all possible…
Oops - just saw the picture - it doesn't show up when not logged in. I will tinker and post a sample file. Actually can you post the scene file - it would be easier to do a test with your actual scene - Cookie might actually be the right solution given the model you are working with.
Oops - just saw the picture - it doesn't show up when not logged in. I will tinker and post a sample file. Actually can you post the scene file - it would be easier to do a test with your actual scene - Cookie might actually be the right solution given the model you are working with.
Houdini Indie and Apprentice » How to skin 2 surface with different no of pts?
- rmagee
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The two polygons that you are trying to connect have points that are out of order - the first one goes 0, 3 1, 5, 2, 4 and the other one is 6, 9, 7, 10, 8. This is because these polygons have been extracted from a more complex piece of geometry. So I added a sort node which resorts them by vertex order so the numbers are at least sequential. After testing a skin there is still flipping so I selected only the first six points and reversed them. The resulting surface seems to be what you are looking for.
Robert
Robert
Houdini Indie and Apprentice » Cant cookie twice?
- rmagee
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If you are creating a circular floor with a circular hole in it then I wouldn't use a boolean operation. I would create grid in the XY orientation, set the rows and columns to 2 and 2 then size it into a slab profile then offset it from the origin at the geometry level. Then I would then revolve the shape to get the circular slab with the circular hole in it. I have included an example file. Once you have the one floor then you can use a duplicate node to add the other floors…
Booleans seldom result in clean topology. If possible, I try to build a hole like this by hand.
Booleans seldom result in clean topology. If possible, I try to build a hole like this by hand.
Houdini Lounge » best way to create proxy geom?
- rmagee
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The Extract tool on the Modify menu will take a selection of multiple objects and create a new object with all of the other selected objects set up as object merge nodes. At first this means that making changes to the positioning of the objectmerges will be locked to the referenced objects meaning that when you move the extracted object the pieces don't transform. You can lock the merge node if you want to transform the extract object.
You can also RMB on the merge node and export to a bgeo file then reimport this file to get your proxy geometry.
Robert
You can also RMB on the merge node and export to a bgeo file then reimport this file to get your proxy geometry.
Robert
Houdini Indie and Apprentice » Modelling: how to speed up the process?
- rmagee
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Can you post an image or a hip file showing what you are trying to do? It would be helpful to see your target topology to then make the best suggestion for your modelling approach.
Robert
Robert
Houdini Lounge » VERY NEW TO HOUDINI - WHAT IS THE BEST WAY TO START LEARNING
- rmagee
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Our recommendations are listed here:
http://www.sidefx.com/images/stories/newsletters/learning_roadmap/apprentice.html?&Itemid=311 [sidefx.com]
It includes our lessons and third party materials which approach Houdini in different ways.
http://www.sidefx.com/images/stories/newsletters/learning_roadmap/apprentice.html?&Itemid=311 [sidefx.com]
It includes our lessons and third party materials which approach Houdini in different ways.
Houdini Lounge » Mutliple UV Textures Imported in OBJ Geomeotry Question
- rmagee
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Can you post an example file to test? It would make it easier to check out what is happening in Houdini.
Robert
Robert
Houdini Lounge » toon rendering
- rmagee
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There is some info in the notes for this gallery item:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1225&Itemid=279 [sidefx.com]
It uses Wren along with a GI pass - Houdini's compositing nodes are used to bring the images together.
Robert
http://www.sidefx.com/index.php?option=com_content&task=view&id=1225&Itemid=279 [sidefx.com]
It uses Wren along with a GI pass - Houdini's compositing nodes are used to bring the images together.
Robert
Houdini Lounge » bigger resolution of houdini splash?
- rmagee
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The young lady is a model from the Toronto area. For the photo shoot she had to climb and then jump off a short ladder a few hundred times. Our rights to the image were for one version of Houdini (H9) only therefore we are not able to use the image any more. I would have liked to create a desktop image of it but that would mean reacquiring the rights which is not something we are considering right now.
Robert
Robert
Houdini Lounge » CG Genie Survey - Houdini Artists Needed...
- rmagee
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CG Genie is asking for feedback for their 2010 survey - it would be great to have Houdini artists - both pros and hobbyists - participate. - http://bit.ly/d16UVe [bit.ly]
Houdini Indie and Apprentice » Sidefx blaming Apple over Bug in Snow Leopard. Its Not Right
- rmagee
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Houdini_Apprentice09
How can you possibly state that it is fixed, when the only time you can get the DAILY VERSION RELEASES is when you are logged in as a fourm member? It clearly hasn't been changed so non fourm writers can access the latest build and SEE the fixes!
Actually if you go to this page:
http://www.sidefx.com/index.php?option=com_download&task=apprentice&Itemid=277 [sidefx.com]
you have access to the latest production build which was updated yesterday. (build 10.0.465). Of course it looks like you are registered as a forum member so you must have already tried one of these builds. Are your SL problems taken care of now or are you still having issues?
Robert
PS - Please clean up the foul language in your posts or they will be deleted.
Houdini Lounge » touchdesigner ?
- rmagee
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Greg Hermanovic was one of the founders of Side Effects Software. At one point he wanted to go in a different direction and founded derivative which creates touchdesigner. Houdini and touch share the same base technologies although they have serve different markets.
The purpose of the tech evening in Toronto is to show the community where this technology is now.
Robert
PS - we will probably not be recording this presentation. We try to record as many as possible but usually they are recorded on another day so that the presenter can focus on the audience during the tech evening.
The purpose of the tech evening in Toronto is to show the community where this technology is now.
Robert
PS - we will probably not be recording this presentation. We try to record as many as possible but usually they are recorded on another day so that the presenter can focus on the audience during the tech evening.
Houdini Lounge » Modeling a soccer ball
- rmagee
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I have put the lesson up on YouTube in case people are having trouble viewing the quicktime version:
http://www.youtube.com/watch?v=DxaWGSD_znc [youtube.com]
http://www.youtube.com/watch?v=DxaWGSD_znc [youtube.com]
Houdini Lounge » Melting an Object
- rmagee
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In a 3D world article I wrote a tutorial that used fluids to “reverse” melt a character. Here is the video that came out of that article:
http://www.youtube.com/user/houdini3d#p/a/u/0/KrplrAH9Hrk [youtube.com]
This used particle-based fluids and you could easily reverse the process to melt a “particle” version of your character then use the particle fluid surfacer to put them back together again…
Here is the issue with the article from 2007:
http://www.3dworldmag.com/page/3dworld?entry=3d_world_98_now_on [3dworldmag.com]
http://www.youtube.com/user/houdini3d#p/a/u/0/KrplrAH9Hrk [youtube.com]
This used particle-based fluids and you could easily reverse the process to melt a “particle” version of your character then use the particle fluid surfacer to put them back together again…
Here is the issue with the article from 2007:
http://www.3dworldmag.com/page/3dworld?entry=3d_world_98_now_on [3dworldmag.com]
Houdini Lounge » vex shaded mode?
- rmagee
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VEX shaded was very slow and when Houdini 9 was released it was removed from the list (and Houdini…).
Houdini Lounge » commercial - not commercial ?
- rmagee
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If these are personal artistic projects and not commercial projects then you can use Apprentice HD. The resolution of rendered images is limited to 1920x1080 but I would imagine that that would be big enough for you.
Robert
Robert
Houdini Lounge » Houdini HD
- rmagee
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Soothsayer
It's a lot deeper than other apps and that makes it pretty hard and long to learn and to become productive. Sometimes you stumble over seemingly simple things that have incomprehensible answers (you wanna move a point along the normal? Why, it's simply P = P+N*scaling_factor!). Some people never get up after those falls and return to their old soft. So, growing a new userbase is hard and I think that's part of the reason why it's so cheap.
If you put down a vopsop then dive down to VOPs you can put down a Displace along Normal node then feed it into P. This will move your points along the normal. MMB-click on the “amount” input and choose “Create Parameter” and this will promote the displace amount up to the geometry level.
If you are using the edit sop (simply editing points) then you can RMB-click on the handle and choose “Toggle Peak Handle” which will let you pull points along their normal.
Robert
PS - the reason it is so cheap is because we want to support students and artists working on personal projects and because you can't use it for commercial purposes…
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