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Found 499 posts.

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Houdini Indie and Apprentice » Pyro Shader Displacement

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Alejandro Echeverry
691 posts
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 2014年6月11日 18:37:37
Here is the correction. Hope that helps!
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Houdini Indie and Apprentice » Pyro Shader Displacement

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Alejandro Echeverry
691 posts
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 2014年6月11日 16:54:23
Now you can use all the nice vdb tools to do this!! Its waaayyy faster!!
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Houdini Lounge » BPR + light dispersion

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Alejandro Echeverry
691 posts
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 2014年4月24日 02:08:21
You can hack that with 3 trace or gather vops and a slightly different ior for each rgb channel.
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Technical Discussion » Cloud Rig with density control by a Volume VOP

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Alejandro Echeverry
691 posts
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 2014年4月24日 01:50:57
Here is the .hip!

Cheers!
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Technical Discussion » Variance Antialiasing in Gather vex function

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Alejandro Echeverry
691 posts
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 2014年4月23日 18:39:24
Hi!!

Has someone an example of how I can get variance antialiasing when import a variable with gather?, for example ray:length.

I've tried do that this way:


//compute transmission vector
$Nf = frontface(N,I);
fresnel(normalize(I),$Nf,1/$ior,kr,$kt,R,$Tr);

//temp variables
float raylength;
vector surfacecolor;

//gather loop
gather(P,$Tr,“samples”,$attSamples,
“bias”,$bias,
“maxdist”,$maxDistance,
“angle”,radians(60),
“samplebase”,1,
“variancevar”,“ray:length”,
“ray:length”,raylength)

{
raylength += 0;
}
else
{
raylength = $densityAttenuation;
}


raylength /= max($attSamples,1);
raylength = fit(raylength,0,$densityAttenuation,1,0);
$katt = pow(raylength,$attExponent);
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Work in Progress » Reel 2013

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Alejandro Echeverry
691 posts
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 2014年3月1日 17:31:51
Thank you!!
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Work in Progress » Reel 2013

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Alejandro Echeverry
691 posts
Offline
 2014年2月26日 19:07:01
Thank you!
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Work in Progress » Reel 2013

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Alejandro Echeverry
691 posts
Offline
 2014年2月21日 09:30:51
Thank You!!!
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Work in Progress » Reel 2013

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Alejandro Echeverry
691 posts
Offline
 2014年2月21日 07:31:29
Hi Eetu!!! Thank you!!
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Work in Progress » Reel 2013

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Alejandro Echeverry
691 posts
Offline
 2014年2月21日 07:29:21
Thank you Rabiee!!!
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Work in Progress » Reel 2013

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Alejandro Echeverry
691 posts
Offline
 2014年2月17日 23:20:17
Hi Guys,

Here is my new reel, hope you like it!!!

https://vimeo.com/m/86950108 [vimeo.com]

Cheers!
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Houdini Lounge » HQueue on Windows, network permission errors

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Alejandro Echeverry
691 posts
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 2013年12月5日 15:57:25
lor
ACCESS DENIED ERROR SOLVED!!!!

Holy Crap.
You are an administrator with all privileges, yet you still get “Access Denied” errors. The issue is that Windows now installs with UAC (User Account Controls) enabled. Disable them. Once I did this, I was able to disable the windows hqclient service and now my farm is rock solid.

If you're having trouble getting a machine running take these steps:

1: log in to your render account
2. Check your services. Ensure that Hqclient is DISABLED
3. open a command prompt, navigate to c:\Hqueueclient\
4. enter: hqclientd.bat stop
5. Using windows explorer, go to c:\hqueueclient\ and delete any .pid files.
6. back at the command prompt, type hqclientd.bat start.

If hqclientd.bat is in your task scheduler and scheduled to run whenever your render account is logged in, your machine should now work reliably, automatically picking up frames as soon as it is logged in.

good Luck

Thank you!!!

With Hqueue its possible to resume a failed render, for example if there is a power off? I don't know how to do that Hqueue always starts again from the initial frame and overrides all.

Thank you!!!
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Houdini Lounge » Create geometry question

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Alejandro Echeverry
691 posts
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 2013年11月21日 17:08:37
stevegh
Something else I've noticed, and this becomes quite frustrating when going through the documentation, is that it appears as though most VEX contexts don't allow a function to return arrays. I know in the docs we have this example:


vector rgb_array()
{
return { {1, 0, 0}, {0, 1, 0}, {0, 0, 1} };
}


But I get a syntax error everytime, in every context I try. What is the dealy-o?

Try it in CVEX.
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Technical Discussion » PBR layered Material

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Alejandro Echeverry
691 posts
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 2013年11月12日 17:45:59
Nice Work!!!
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Technical Discussion » Make Unreadable Digital Assets !

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Alejandro Echeverry
691 posts
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 2013年11月12日 14:50:27
:? Nice one!!!!!!
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Technical Discussion » Make Unreadable Digital Assets !

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Alejandro Echeverry
691 posts
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 2013年11月12日 13:03:52
Unfortunately the encryption is only possible with Orbolt, but it would be nice if this comes as a common Houdini feature.
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Technical Discussion » how to use the popgroup

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Alejandro Echeverry
691 posts
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 2013年11月10日 11:00:27
You should use the ingroup vex function like this:

ingroup = 1; //add to group
ingroup = 0; //remove from group

example: ingroup = @P.y>1;

Hope that helps!!
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Houdini Lounge » Camera Background

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Alejandro Echeverry
691 posts
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 2013年11月6日 15:48:10
Thank you very much!!!
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Houdini Lounge » Camera Background

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Alejandro Echeverry
691 posts
Offline
 2013年11月6日 15:39:15
Hi!!

I've noticed that the roto object property for a cam object is no more, and from the new display properties I can't define an image background for my viewed camera (if is camera object), camera is always grayed out. How is the new workflow to simply put an image or cop reference in a camera object?

Thank you!!!
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Houdini Lounge » Still unfixed from 12.5, anyone else facing these bugs?

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Alejandro Echeverry
691 posts
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 2013年11月6日 11:36:27
circusmonkey
-Tooltips disappear/turn black

Yes happens often on linux with a duel screen set up.

Rob

Even with one screen setup also.
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