SygnumYup, totally agreed. I just wanted to say that even though it seems easy to do, it's actually far from that.
UI design isnt`t anything someone should ever do on the side, and never some developer/programmer
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Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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wanglifuNot necessarily, I guess it all depends on who can do the job. So if only someone from the higher-ranked devs can do it, then you have a problem. You can't give something that important to someone with no experience. Development is a very complex matter and UI/UX also. Just because it looks easy doesn't mean it is, but in the end, it also depends on what exactly you would like to change. So if they do anything, I don't believe it's going to be a drastic change, but a reskin.
As I know,UI/UX update should not influence the software development, the teams are independent.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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Jonathan de BlokIndeed, it can actually do a lot. I guess the issue is with the outdated looks I think. These days are more about flat look instead of what we have in Hoduini.
I find Houdini has one of the most technically sound implemented UIs. It's fast, consistent, properly based on Qt and good API/Pyhthon access. (I come from 3dsmax background, so UI wise anything is brilliant compared to that )
It could use some additional features like more control types (2d sliders for example) and maybe some styling/layout tweaks but a big technical overhaul is not really needed imho.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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wanglifuHow do you know that and who knows, H20 seems like a good number for doing those. Unfortunately UI UX changes are not that easy as some might think. Even if they decide to do it it will probably be only reskin of it, nothinh drastic. The thing they could do is to give us better customisation options, customising H interface od just making a shelf is real pain in the butt.
So when will houdini update the UI/UX to modern?Nothing changed in H19.
Work in Progress » Braids digital assets
- PolyMarvels
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Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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FaitelThanks for trying mate.
And again, the solution for very specific case. It auto finds bevel edges for cube tube more accurate than standard bevel can.Image Not Found
I have hard times to figure out how to add procedural edges for this setup, so I'm going to take a break from the project...
Edited by PolyMarvels - 2021年9月24日 21:47:49
Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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Here is animated tracks progress while I wait for Faitel and his solution for proportional Beveling.
https://www.core4d.com/ipb/uploads/monthly_2021_09/test_track_anim.gif.073ae6f99d63f6d2a4cd580077a631be.gif [www.core4d.com]
https://www.core4d.com/ipb/uploads/monthly_2021_09/test_track_anim.gif.073ae6f99d63f6d2a4cd580077a631be.gif [www.core4d.com]
Edited by PolyMarvels - 2021年9月22日 05:01:20
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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Well, those who have chance to try out H19, have fun. I guess its a reward for those who are paying full price. I cant really complain, but also can’t wait to see the improvements.
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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FaitelMan, do it, and let's pitch it to SideFX! I'll beg them to implement if necessary...
I decided to finish prototype for cube shape, despite the fact I think it should be redone from scratch with different approach to support complex forms.Image Not Found
Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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As this topic went further than I initially had in mind, I decided to rename it and simply update all my DM adventures here. The latest one is trying to recreate tank tracks to be procedural. To some extent I manage to do it, but, real challenge is to make sure tracks comfort to cogwheels teeth, which is kinda hard as I am not sure whats the real math behind it. So I'll have to try and figure that out. Other than that, for now I am happy with the results.
https://www.core4d.com/ipb/uploads/monthly_2021_09/tracks_test_v1.gif.b7c0068f40b7a6450789522f44487319.gif [www.core4d.com]
https://www.core4d.com/ipb/uploads/monthly_2021_09/tracks_test_v1.gif.b7c0068f40b7a6450789522f44487319.gif [www.core4d.com]
Edited by PolyMarvels - 2021年9月21日 15:30:56
Work in Progress » Texture/Displacement Seams with Arnold
- PolyMarvels
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Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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Faitel
I've tried to repeat it on my own, and I think proportional bevel may actually give more control over initial shape and supportive edges :o
Most definitely…..
Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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Here is the video example where I am modeling a barrel...hopefully, this gives you an idea why Prop.Bevel is a must!
https://we.tl/t-DGboKsYxRe [we.tl]
https://we.tl/t-DGboKsYxRe [we.tl]
Work in Progress » Direct Modeling in Houdini - Journal
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I would expect this kind of result. Unfortunately, Bevel in this state is not able to properly bevel middle edges proportionally, not even close...
By the way, do you have a PP? I would like to Tip you for even trying to solve this.
Image Not Found
By the way, do you have a PP? I would like to Tip you for even trying to solve this.
Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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FaitelThose look perfect to me. How would those work with a mesh that has more random edge loops?
Equalization is implemented. Next required step is to move division loops proportionally to bevel size.Image Not FoundImage Not Found
Work in Progress » Direct Modeling in Houdini - Journal
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This could work for some things, but what I am missing is control of getting more division inbeatween. So I woul additionall have to add more edge loops. With bevel I can do all of that at once with proportional bevel.
Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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bobc4dWhat about this one?
that link you have, I cannot get video to play.
https://we.tl/t-lkVNaLhS43 [we.tl]
Work in Progress » Direct Modeling in Houdini - Journal
- PolyMarvels
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FaitelThank you for taking the time to tackle this. Proportional beveling is super beneficial when you work with Subdivisions, because it's very easy to select multiple edge loops and bevel them proportionally, meaning edges will conform to their nearest neighbor. So if I have 3 edge loops as I have in the video I showed prior to this post, with proportional beveling I could select all 3 edges and create support edge loops for the subdivision node. So instead of repeating this operation 3 times, I can do it in one with a proportional bevel. On top of that, the upper stream could stay procedural. It would be even better if you could make it look like this...
I don't know any particular use cases for proportional bevel, but I have quick implementation for your example (simple box)Image Not Found
https://drive.google.com/file/d/1BVXVQQnQJ2WJklLLrp1KWFwgvqOdgmtM/view?usp=sharing [drive.google.com]
Houdini Lounge » Any rumours of Houdini 19?
- PolyMarvels
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MidphaseKinda but not really, but still for a hobbyist more than generous and fair. Not to mention what is included in the package.
Technically Houdini Indie is a subscription.
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