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Found 101 posts.

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Technical Discussion » Why no data in Geometry Spreadsheet about Primitive Normals?

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jomaro
102 posts
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 2021年5月2日 12:55:30
Soothsayer
I think it's calculated on the fly but I might be wrong. prim_normal() can access it.

Thanks Soothsayer.
I think it's important to have this data available on the Geometry Spreadsheet, at least there is an option to show it.
Because it's difficult to troubleshoot the error (if any) with no data.

I spent more than 3 hours to find a solution to reverse the flipped Primitive Normals because you can't group it procedurally.
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Technical Discussion » Why no data in Geometry Spreadsheet about Primitive Normals?

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jomaro
102 posts
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 2021年5月2日 12:42:37
And why when adding "reverse" node (in U) after the flipped Primitive normals it get reversed? why U? isn't U for UVs?
Sorry I am new to Houdini.
Edited by jomaro - 2021年5月2日 12:43:12
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Technical Discussion » Why no data in Geometry Spreadsheet about Primitive Normals?

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jomaro
102 posts
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 2021年5月2日 12:38:24
Hi,
If it's data on every Primitive why there is no data showing on the Geometry Spreadsheet?

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Houdini for Realtime » SideFX Labs - RizomUV Bridge

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jomaro
102 posts
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 2021年4月27日 21:07:13
I have RizomUV ver 2020.1 installed and I set the "Rizom Location" manually but every time I run the sop it opens RizomUV program and do the operation and close it and this is happens every time I change any of the settings.

Any solution to this?
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Technical Discussion » Group current selected faces

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jomaro
102 posts
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 2021年4月20日 07:11:31
DaJuice
You can also hit Tab in the viewport and apply a Group SOP (or other SOPs) from there. It will fill in your current selection.

Yes that's correct!
But not in the network tab!
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Houdini Indie and Apprentice » Can't snap pivot on my own object

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jomaro
102 posts
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 2021年4月15日 20:56:57
I have the same issue with Houdini 18.5.532
Snapping is not working on the same object (with point snap) but ok with other objects.
Edited by jomaro - 2021年4月15日 20:57:13
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Technical Discussion » Revert to previous value (Shift+RMB)

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jomaro
102 posts
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 2021年4月15日 19:52:00
Not working for me.
Is it still ongoing issue?

Or is it only working if you manually input a value?
Edited by jomaro - 2021年4月15日 19:54:27
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Technical Discussion » Group current selected faces

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jomaro
102 posts
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 2021年4月15日 16:57:08
Ok found the solution here:
http://houdinihelp_rus.houdinibook.ru/nodes/sop/group.html

You can click on the group icon on the Model tab.
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Technical Discussion » Group current selected faces

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jomaro
102 posts
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 2021年4月15日 16:50:22
Or at least you can copy the Primitive numbers so you can input them in the Group Node?

Edited by jomaro - 2021年4月15日 16:50:33
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Technical Discussion » Group current selected faces

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jomaro
102 posts
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 2021年4月15日 16:29:03
Hi,
How do you group selected faces with Group Node?

The Group Node needs an input but what if you already selected the faces and don't want to lose the selection and want to group it to do further operation?
In this case before you create the Group Node.

Any trick to do this?
Edited by jomaro - 2021年4月15日 16:31:30
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Houdini Indie and Apprentice » Moving pivot to the bottom in python?

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jomaro
102 posts
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 2021年4月12日 16:34:01
vusta
here, in the else part put this in:

    else:
        geo = display.geometry()
        pivot = geo.boundingBox().minvec()
        pivot[0]=0
        pivot[2]=0

(ie. get minvec then set x,z components to 0)

I'm not a coder so will not accept responsibility if you blow up your 'puter..


This method isn't working anymore don't know why.

Anyone have a fix?
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Houdini Indie and Apprentice » How to play an image sequence on camera background

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jomaro
102 posts
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 2020年10月22日 21:14:50
anon_user_37409885
`padzero(4, $F + 100)`

This worked for me. Thank you.
Why is so complicated in Houdini?
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Technical Discussion » it’s possible to export a .svg??

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jomaro
102 posts
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 2020年9月22日 13:50:39
Is it possible to have the SVG export tool to export a sequence of SVGs?
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Houdini Indie and Apprentice » Error installing key!

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jomaro
102 posts
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 2019年5月9日 14:11:27
Hi guys,
I am having a problem with Houdini Apprentice I can't get it to work.


BTW I am using a laptop with a 4K screen and I can't read the text of the License Administrator it's too small to read!

Cheers
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Houdini Indie and Apprentice » Moving pivot to the bottom in python?

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jomaro
102 posts
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 2018年1月24日 14:31:32
vusta
here, in the else part put this in:

    else:
        geo = display.geometry()
        pivot = geo.boundingBox().minvec()
        pivot[0]=0
        pivot[2]=0

(ie. get minvec then set x,z components to 0)

I'm not a coder so will not accept responsibility if you blow up your 'puter..

Wow, thank you so much, that's it
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Houdini Indie and Apprentice » Moving pivot to the bottom in python?

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jomaro
102 posts
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 2018年1月20日 09:27:27
Thank you so much Ryu Ku,
My question actually was about moving the pivot to the center of the bottom but thank you that will keep me trying to understand the python more and more

Have a lovely day
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Houdini Indie and Apprentice » Moving pivot to the bottom in python?

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jomaro
102 posts
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 2018年1月19日 08:00:17
Hi,

How do you guys move the pivot to the bottom of the object?
I tried to make new shelf button by modifying the python script for (Move pivot to center) shelf icon:

import toolutils

scene_viewer = None
activepane = toolutils.activePane(kwargs)
parent = activepane.pwd()
if activepane.type() != hou.paneTabType.SceneViewer:
# Use the last selected object
if parent.childTypeCategory() != hou.objNodeTypeCategory():
raise hou.Error("This tool cannot be executed in this context")
selected = [child for child in parent.children() if child.isSelected()]
else:
scene_viewer = toolutils.sceneViewer()
selected = scene_viewer.selectObjects(
prompt = toolutils.selectionPrompt(hou.objNodeTypeCategory()),
allow_multisel = True,
allowed_types = ("geo",))

if len(selected) == 0:
raise hou.Error("Nothing was selected")

for center_obj in selected:
display = center_obj.displayNode()
if display is None:
pivot = hou.Vector3(0, 0, 0) # Use 0,0,0 by convention
else:
geo = display.geometry()
pivot = geo.boundingBox().center()
center_obj.parmTuple("p").set(pivot)

if scene_viewer is not None:
scene_viewer.setCurrentState("pose")

Tried “pivot = geo.boundingBox().center()” to “pivot = geo.boundingBox().bottom()”
but it's not working with me.

Is there other solution?

Thanks
Edited by jomaro - 2018年1月19日 08:01:39
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Houdini Indie and Apprentice » Wireframe on shaded, how?

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jomaro
102 posts
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 2018年1月19日 07:23:24
Wow,,, thank you guys, love you all
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Houdini Indie and Apprentice » Wireframe on shaded, how?

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jomaro
102 posts
Offline
 2018年1月18日 18:17:10
Hi guys,
I am new to Houdini and trying to investigate this great program.
I am coming from Maya and there are some things I would like to know how to do.

Is there a way to show the objects with “Wireframe on shaded” like in Maya?
And how to set high-quality viewport? because I see the lines needs anti aliasing and some more quality on the colors ect.

Thanks
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Houdini Lounge » How do you show object and poly count in viewport?

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jomaro
102 posts
Offline
 2017年6月26日 15:12:54
That's what I want, many thanks.
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