arctorYes. Now I upgraded and I can see the scale. But now I discovered different problem.
are you using Houdini 16.5?
Json is wrong, what ever I do.
I manage to make everything work, but the file which is loaded has scale on zero, and then I have to manually put it back on the proper scale. Hands got rotated weirdly, and also feet has to be always manually put back into place. So obviously json is not taking into consideration: scale of the root, manual tweaks on foot module and it rotates some modules back on default, like part of the arm module.
Model scales up
Now, this is unpleasant surprise. On generating the rig, it generates, but model scales up. Why is that? It totally destroys the point in scaling the root down. I did add transform node and scale the model down exactly like it was root, so it was able to capture the bones. But this thing should not happen.
In the meantime I decided this workflow is not good, so I used object merge in geo skin container, and it worked great, without need to scale.
And, now rig kind of works, but capture of fingers not really. I don understand why, because I was really careful in placing all this little boxes in right finger, one after another. So at the end, I still don't have usable rig for experimenting.