Midphase
SIgor420
I embarked on the Houdini journey 5 months ago and I couldn't be happier about that decision.
I remember you from the C4DCafe days, you were pretty hardcore into C4D. It's weird how the first admin of C4DCafe jumped to Modo way back when, which in turn got me to consider alternatives to C4D about 5 years ago (after trying Blender which simply wasn't ready back then, and Maya which I decided was not for me). So now you're the latest cross-over. Welcome!
I will not gonna lie, I was probably one of those fanboys no one likes and I was blind and I had a dream to work at Maxon, which I eventually manage to accomplish but then 2y after, things slowly started to change and today we have what we have. Houdini somehow opened my eyes wide open. I tried Houdini 3 times in the past and I was unable to make a cut which made me feel dumb. On top of that, I was always discouraged when seeing that Wrangle node, for some reason I get panic attacks.
Even today that's the case. But I can see how things are changing. I watched a lot of tutorials in the past 5 months, everything I could find free and some paid. I also pretty much watched all of your tutorials too, great content btw. What I have realized is that people who are trying Houdini for the first time and getting discouraged are watching the wrong tutorials. Watching Entagma tutorials for beginners is probably worst thing to do, as they always using some Vex no matter what, which is fine for advanced and technical users but for typical C4D, Blender user not really, you just feel dumb because you don't know what's happening and why and you have impression if you cant do Vex you cant do Houdini, which I have realized its really not true. Seems to me SideFX really made things much easier and more straightforward. One good example is where Indie-Pixel guy using a vex for one particular technique when dealing with curves and proceduralism, then I've noticed there is a node for that exact technique and you don't need Vex. Labs tools are a gem in the Houdini arsenal. Those tools making a lot of difference.
From my point of view, as a modeler I need few things to be added like proportional beveling, symmetrical cuts, a way to copy the Knife tool, or to add more cuts with the Knife tool without being forced to add more than one Knife node. Also when cutting, it would be nice if there would be some kind of preserve curvature mode in case you are making cut on a curved geometry. Ability to see colored nodes in the Operator Tree manager. Ability to activate and template nodes from the viewport and I think that would be all. I think the navigation is really genius, the fact that you can navigate node stream from the viewport and jumping from node to node is brilliant...few more of these additions would make modeling solid as solid it can be with node systems.
And thanks for the WELCOME note, much appreciated.