Thanx!
Yes that's great tip! I've never worked like this, because working with nodes gives me filling of control over material whitch is nice. I see every step. On the other hand all SideFx tutorials seams to prefer different fashon of working since they almost always suggest to maximize viewport window.
Any suggestion on motion blur issue from previous massage?
best,
SYmek.
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Houdini Lounge » RBD and instancing lights questions!!!
- symek
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Houdini Lounge » RBD and instancing lights questions!!!
- symek
- 1390 posts
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Hello Marc!
Thanks for example of RBD, it really helped, it's so simple but if you don't know that you have to add chop op, system won't work - and that was my problem. So.. here is another: it looks like houdini computes rbd transformations in such a way that this data can't be pipe in to renderer since there is no motion blur in mantra or RMan. I suppose that I have to bake transformation and turn off rbg and applay chops to objects. Am I right? Maybe some examples… please.
best,
symek
Thanks for example of RBD, it really helped, it's so simple but if you don't know that you have to add chop op, system won't work - and that was my problem. So.. here is another: it looks like houdini computes rbd transformations in such a way that this data can't be pipe in to renderer since there is no motion blur in mantra or RMan. I suppose that I have to bake transformation and turn off rbg and applay chops to objects. Am I right? Maybe some examples… please.
best,
symek
Houdini Lounge » RBD and instancing lights questions!!!
- symek
- 1390 posts
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Houdini Lounge » RBD and instancing lights questions!!!
- symek
- 1390 posts
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Sorry for that beginnig, maybe its because of language… i didn't mean that evrybody here knows nothing about H. I only looked on cold numbers and they say what they say: not too many awswers for questions.
if anybody feels touched SORRY!
if anybody feels touched SORRY!
Houdini Lounge » sidefx website static!
- symek
- 1390 posts
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well, it is a better software but its not enough… reason for having good dynamic wabside it's obvious… for people from Sidefx too if they hired guys to do so great video tutorials…
sorry for campeling, never again!
best!
sorry for campeling, never again!
best!
Houdini Lounge » sidefx website static!
- symek
- 1390 posts
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updating of sidefx page it realy is a topic!
on many of these pages I've seen spiders and rats!!! so long time ago were updated. Tips, shaders, samples… and so on… have you ever heard about shader library, guys? Ok, i'm sorry, video tut are great, but it just for beginers on… very beginnig. How do you want compet. with maya?
on many of these pages I've seen spiders and rats!!! so long time ago were updated. Tips, shaders, samples… and so on… have you ever heard about shader library, guys? Ok, i'm sorry, video tut are great, but it just for beginers on… very beginnig. How do you want compet. with maya?
Houdini Lounge » RBD and instancing lights questions!!!
- symek
- 1390 posts
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Hi!
I ‘ve got two questions which can be helpfull not for me only as I supose, so if anybody knows the answer… (what happens not very ofen on this forum…unfortunately)
1. there is no tut. or detal doc about Rigid Body Dynamics on Sidefx webside or on “learning houdini” while it`s quite important issue… so if anybody knows any link or can write some tips. After lecture of POP RBDCreate doc I just can’t handle it. Lots of examples and tut. on POP works fine and I understand all of those - exept this one: RBD. So please help! I can't built a simplest RBD system with ball and floor.
2. Another question is more complicated: lets say we have sky dome or even simply grip over our scene, we texture it with some nice hdr. We make light instancing with this grid points… AND!!! WE WANT TO COPY TEXTURE COLOR from POINT POSITON to our LIGHT shader (approximation color of some texture area would be better but lets leave it now). Well, how to do it? Usage of that is obvious.
Is there anybody out there?
Best,
SYmek
I ‘ve got two questions which can be helpfull not for me only as I supose, so if anybody knows the answer… (what happens not very ofen on this forum…unfortunately)
1. there is no tut. or detal doc about Rigid Body Dynamics on Sidefx webside or on “learning houdini” while it`s quite important issue… so if anybody knows any link or can write some tips. After lecture of POP RBDCreate doc I just can’t handle it. Lots of examples and tut. on POP works fine and I understand all of those - exept this one: RBD. So please help! I can't built a simplest RBD system with ball and floor.
2. Another question is more complicated: lets say we have sky dome or even simply grip over our scene, we texture it with some nice hdr. We make light instancing with this grid points… AND!!! WE WANT TO COPY TEXTURE COLOR from POINT POSITON to our LIGHT shader (approximation color of some texture area would be better but lets leave it now). Well, how to do it? Usage of that is obvious.
Is there anybody out there?
Best,
SYmek
Technical Discussion » matchmoving
- symek
- 1390 posts
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I've checked boujou 1.3 - it does not support Houdini in a sense of direct export to hip files. I am also familiar with Icarus but don't remember Houdini export(I will check next week).
As to ASCII files - yes I know is not so hard - just few “string operations” or play with text editor…good for one time. Unfortunately I don't know CHOPS solution…
thanks for response,
SYmek.
As to ASCII files - yes I know is not so hard - just few “string operations” or play with text editor…good for one time. Unfortunately I don't know CHOPS solution…
thanks for response,
SYmek.
Technical Discussion » matchmoving
- symek
- 1390 posts
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Well.. I asked ones on highend3d.com but nothimg happaning there so I am repeating my quastion here:
Houdini and matchmovig software? I've checked a few of then and havn't found export to houdini. So how can I use data from any matchmove packege.
I assume that this is matter of “string oparations” so is it realy so hard to support houdini? Of course for big studios it is no problem… they have their own solutions.
best reg.,
SYmek
Houdini and matchmovig software? I've checked a few of then and havn't found export to houdini. So how can I use data from any matchmove packege.
I assume that this is matter of “string oparations” so is it realy so hard to support houdini? Of course for big studios it is no problem… they have their own solutions.
best reg.,
SYmek
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