SideFX, thank you for the python state feature!
In my toolset, it was used, for example, for interactive points extrusion (available in upcoming release) or brush style move tool. The next goal is an effective curve tool based on python states.
Found 536 posts.
Search results Show results as topic list.
Houdini Lounge » Will we be able to select&edit multiple points in Curve node in Houdini 18?
- Alexey Vanzhula
- 538 posts
- Offline
Houdini Lounge » Will we be able to select&edit multiple points in Curve node in Houdini 18?
- Alexey Vanzhula
- 538 posts
- Offline
Houdini 17.5 has everything to create a super curve tool
Edited by Alexey Vanzhula - 2019年11月7日 01:40:07
3rd Party » DM 2
- Alexey Vanzhula
- 538 posts
- Offline
The DM 2 production build has been updated to 2.1
Full list of changes: https://drive.google.com/open?id=1DT7LgJQq6_7nkynaAWuk_A3aZtqBDp5q&fbclid=IwAR3zdMOUJa3Rca4i9ifPMv2Db9TAmcyom9bpcPcH5QFwFzOQ882Tc49hvgo [drive.google.com]
Full list of changes: https://drive.google.com/open?id=1DT7LgJQq6_7nkynaAWuk_A3aZtqBDp5q&fbclid=IwAR3zdMOUJa3Rca4i9ifPMv2Db9TAmcyom9bpcPcH5QFwFzOQ882Tc49hvgo [drive.google.com]
3rd Party » DM 2
- Alexey Vanzhula
- 538 posts
- Offline
3rd Party » DM 2
- Alexey Vanzhula
- 538 posts
- Offline
General changes:
1. Soft Boolean 2:
feature: revamped core and UI
feature: better fillet building algorithm
feature: Smart normals allows to get very nice models without lots of tweaks
feature: faster then Soft Boolean 1.*, despite it always builds normals
feature: added different analyzation modes
2. Insert Mesh 2:
feature: HDA now uses smart normals (same as in Soft Boolean 2), which leads to much cleaner results
3. Geometry Library 2:
feature: models can be saved with materials
4. Lots of HDAs fixes and changes
Modeler 2:
1. feature: Edge Flow can be used modify the geometry by using edges curvature
2. feature: the Push tool now highlights mouse pointer edge, which leads to much stable use of RMB menu tools
3. feature: the Push tool can use the Set Flow node for currently highlighted edge or loop
4. feature: gestures have been added to the Flatten menu. This is a very fast way to flatten components by left, right, top and bottom directions
5. feature: you can now convert selected edges to loops using A+RMB shortcut
6. feature: Align View now works like in 3dCoat. Press Shift while rotating with Alt
7. feature: the Tools Panel now has Custom section. This is a place where you can use custom Python scripts or native Houdini tools
8. feature: the Relax Selection tool, applied to edges, now uses a new Smooth Edges HDA. It allows to smooth selected edges as separate curves
9. feature: more uses of mouse wheel in a couple of scene viewer states
10. feature: Extrude tool can now drag edges in screen space or using Shift and Ctrl for best axis
11. feature: Selector is a powerful quick way to select geometry by features like component normals or vertex count etc
12. feature: the Pick Duplicate Material tool can be used to quickly select material from face and assign it's copy
13. feature: Extrude and MoveExtrude are now combined to one tool
14. removed: Inset tool. Use Shift+LMB dragging in the Extrude tool instead
15. feature: Modeler Menu contents have been improved
Modeler Topo:
1. feature: the Topo tools category, which can be used to quickly retopologize high-poly models
2. feature: use of any modeling tools and project edits on high-poly model with a Project tool
4. feature: a special red cursor indicates that you are in Topo mode
5. feature: native Houdini retopology state tools are now better integrated into Modeler
6. feature: F1-F6 keys can be used to quickly switch between TopoBuild state modes without actual state activation
7. feature: you can draw ribbons and circles with the TopoStripe tool
Modeler UVs:
1. feature: the Topo tools category, which can be used to edit UV maps
2. feature: the UV Auto Flatten HDA automatically creates UV map. It can be used in combination with the Unwrap and UV Layout tools
3. feature: the Unwrap HDA is now integrated to the Modeler mode.
4. feature: you can use Ctrl+RMB or Connect tool (V) to quickly sew edges
5. feature: MMB moving now worls in can be used to transform UVs quickly
6. feature: the Flatten menu (Alt+F) gestures can be used to modify UVs by left, right, top and bottom directions
1. Soft Boolean 2:
feature: revamped core and UI
feature: better fillet building algorithm
feature: Smart normals allows to get very nice models without lots of tweaks
feature: faster then Soft Boolean 1.*, despite it always builds normals
feature: added different analyzation modes
2. Insert Mesh 2:
feature: HDA now uses smart normals (same as in Soft Boolean 2), which leads to much cleaner results
3. Geometry Library 2:
feature: models can be saved with materials
4. Lots of HDAs fixes and changes
Modeler 2:
1. feature: Edge Flow can be used modify the geometry by using edges curvature
2. feature: the Push tool now highlights mouse pointer edge, which leads to much stable use of RMB menu tools
3. feature: the Push tool can use the Set Flow node for currently highlighted edge or loop
4. feature: gestures have been added to the Flatten menu. This is a very fast way to flatten components by left, right, top and bottom directions
5. feature: you can now convert selected edges to loops using A+RMB shortcut
6. feature: Align View now works like in 3dCoat. Press Shift while rotating with Alt
7. feature: the Tools Panel now has Custom section. This is a place where you can use custom Python scripts or native Houdini tools
8. feature: the Relax Selection tool, applied to edges, now uses a new Smooth Edges HDA. It allows to smooth selected edges as separate curves
9. feature: more uses of mouse wheel in a couple of scene viewer states
10. feature: Extrude tool can now drag edges in screen space or using Shift and Ctrl for best axis
11. feature: Selector is a powerful quick way to select geometry by features like component normals or vertex count etc
12. feature: the Pick Duplicate Material tool can be used to quickly select material from face and assign it's copy
13. feature: Extrude and MoveExtrude are now combined to one tool
14. removed: Inset tool. Use Shift+LMB dragging in the Extrude tool instead
15. feature: Modeler Menu contents have been improved
Modeler Topo:
1. feature: the Topo tools category, which can be used to quickly retopologize high-poly models
2. feature: use of any modeling tools and project edits on high-poly model with a Project tool
4. feature: a special red cursor indicates that you are in Topo mode
5. feature: native Houdini retopology state tools are now better integrated into Modeler
6. feature: F1-F6 keys can be used to quickly switch between TopoBuild state modes without actual state activation
7. feature: you can draw ribbons and circles with the TopoStripe tool
Modeler UVs:
1. feature: the Topo tools category, which can be used to edit UV maps
2. feature: the UV Auto Flatten HDA automatically creates UV map. It can be used in combination with the Unwrap and UV Layout tools
3. feature: the Unwrap HDA is now integrated to the Modeler mode.
4. feature: you can use Ctrl+RMB or Connect tool (V) to quickly sew edges
5. feature: MMB moving now worls in can be used to transform UVs quickly
6. feature: the Flatten menu (Alt+F) gestures can be used to modify UVs by left, right, top and bottom directions
Edited by Alexey Vanzhula - 2019年10月18日 05:50:00
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
Set Flow SOP preview:
1. https://vimeo.com/347248950 [vimeo.com]
2. https://vimeo.com/347476024 [vimeo.com]
1. https://vimeo.com/347248950 [vimeo.com]
2. https://vimeo.com/347476024 [vimeo.com]
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
Neil78
Hey Vux
latest build doesn't seem to install if i don't use the houdini.env.
I'm using bash to set my environment and HOUDINI_PATH - rather then setting in houdini.env - and i get this error
Traceback (most recent call last):
File “modeler_menu”, line 1, in <module>
File “/mnt/FRAMESTORE/common/dev/pipeline/houdini/DM/python2.7libs/dm/modeling_tools.py”, line 2, in <module>
import ui, geo_utils
File “/mnt/FRAMESTORE/common/dev/pipeline/houdini/DM/python2.7libs/dm/ui.py”, line 21, in <module>
from modeler_hotkeys import hotkeys
ImportError: No module named modeler_hotkeys
is this fixable?
It works fine setting HOUDINI_PATH in the env file - but i'd prefer to use bash and a .sh script -
Can you see what might be the problem?
Thanks
N
Your environment should have DM variable which points to the DM folder. Without it DM will not work
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
DM 1.5 discount 20%
v1.5.14 What's new:
1. A new Tools Widget - a place where you can call the tools or learn the hotkeys
2. New tools
3. MacOS support
https://gumroad.com/l/GVLLS/discount [gumroad.com]
v1.5.14 What's new:
1. A new Tools Widget - a place where you can call the tools or learn the hotkeys
2. New tools
3. MacOS support
https://gumroad.com/l/GVLLS/discount [gumroad.com]
Edited by Alexey Vanzhula - 2019年7月2日 13:26:43
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
Update from 1.5 to 2.0 will not be free. Currently I working on DM 1.5 which was rewritten from scratch and was free update from 1.0
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
gmanyyz
This looks so amazing. Does this include a free upgrade for 2.0? Would 20 be for 17.5 or possibly 18?
How would H18 affect timing of 2.0, if released soon?
v1.5 is actual version. I working on it and it will work in H18. Can't say more about 2.0
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
CYTE
Hey Alexey,
is smart normals for soft booleans implemented in DM 1.5?
Your text to link here… [vimeo.com]
Cheers
CYTE
Soft Boolean 2.0 and InsertMesh 2.0 will be available in DM 2.0
3rd Party » DM 1.5 for Houdini 17.5 release
- Alexey Vanzhula
- 538 posts
- Offline
DM 1.5 released.
What's new:
1. SoftBoolean 1.1 - UI improvements and small optimizations, groups preservation, new soft boolean tools
2. Geometry Library 1.5 - add elements by the construction plane, filter items with mask, set a material for icon rebuilding operation, UI fully revamped
2. Menu. fully redesigned menu subsystem. You can now create custom menus with submenus by using a simple Python syntax
3. Menus are now fully customizable and works much better with HiDPI displays
4. DM shelf fully redesigned
5. All tools and HDAs have icons
6. Lots of new modeling HDAs
7. Python code is now open
8. Modeler - a brand new classic modeling environment. From now you can really model in Houdini like in other modeling programs
Early DM 1.5 beta in action: https://youtu.be/0tWJdtk1z0Q [youtu.be]
Gumroad link:
https://gum.co/GVLLS [gum.co]
What's new:
1. SoftBoolean 1.1 - UI improvements and small optimizations, groups preservation, new soft boolean tools
2. Geometry Library 1.5 - add elements by the construction plane, filter items with mask, set a material for icon rebuilding operation, UI fully revamped
2. Menu. fully redesigned menu subsystem. You can now create custom menus with submenus by using a simple Python syntax
3. Menus are now fully customizable and works much better with HiDPI displays
4. DM shelf fully redesigned
5. All tools and HDAs have icons
6. Lots of new modeling HDAs
7. Python code is now open
8. Modeler - a brand new classic modeling environment. From now you can really model in Houdini like in other modeling programs
Early DM 1.5 beta in action: https://youtu.be/0tWJdtk1z0Q [youtu.be]
Gumroad link:
https://gum.co/GVLLS [gum.co]
Edited by Alexey Vanzhula - 2019年6月5日 14:50:35
Technical Discussion » Python/Hscript Select Visible Geometry only
- Alexey Vanzhula
- 538 posts
- Offline
ant_5555
Thanks for the input.
Unfortunatelly, I got that far and that is setting the toggle on only.
What I am after is a script to do the actual selection of the visible faces only.
This may not be entirely possible in Houdini yet, but it would be nice.
Shelf script:
scene_viewer = hou.ui.paneTabOfType(hou.paneTabType.SceneViewer) pwd = scene_viewer.pwd() if pwd.childTypeCategory() == hou.sopNodeTypeCategory(): sop = pwd.displayNode() if sop is not None: sop = sop.createOutputNode('groupexpression') view_normal = hou.Vector3(0, 0, 1) * scene_viewer.curViewport().viewTransform().transposed().inverted() sop.parm('groupname1').set('viewprims') sop.parm('snippet1').set('dot(prim_normal(0, @elemnum, 0.5, 0.5), {%f, %f, %f}) > 0' % (view_normal[0], view_normal[1], view_normal[2])) sop.setCurrent(True, True) sop.setDisplayFlag(True) sop.setRenderFlag(True) sop.setHighlightFlag(True) scene_viewer.enterCurrentNodeState()
Technical Discussion » Python/Hscript Select Visible Geometry only
- Alexey Vanzhula
- 538 posts
- Offline
scene_viewer = hou.ui.paneTabOfType(hou.paneTabType.SceneViewer) scene_viewer.setPickingVisibleGeometry(True)
Houdini Indie and Apprentice » Booleans with smooth edges
- Alexey Vanzhula
- 538 posts
- Offline
Houdini Indie and Apprentice » Booleans with smooth edges
- Alexey Vanzhula
- 538 posts
- Offline
Sirvoxelot
oh looks neat
but the vimeo seems to break
https://gumroad.com/l/GVLLS [gumroad.com]
Oh, sorry. I have fixed it
-
- Quick Links