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3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Not at the moment, but that should be fairly simple to add. Just a matter of selecting and deleting the right point.
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Thanks ! I'm pretty excited about it. Just made a lot of progress with adding guides in an super intuitive way. Cool cool cool
Edited by Wout Tengrootenhuysen - 2020年9月10日 20:30:04
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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I think that functionality will be provided by the guides I'm currently working on. As for the stretching, well, that depends on the projection settings. There are controls for projection angle, depth, etc. The “tighter” the settings, the less stretching there will be.
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Yes, you can layer and mix the heightmap, with different blending modes, over, under, add subtract, multiply.
Edited by Wout Tengrootenhuysen - 2020年9月10日 17:51:12
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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A way to control the orientation of the projections based on points and direction vectors
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Hi Bennel,
yes it's all procedural, you can choose the amount of projections, the density, I'm gonna add a randomisation tab to it, so you can link the size to intensity, random orientations stuff like that. I'm working on the orientation with guides right now
yes it's all procedural, you can choose the amount of projections, the density, I'm gonna add a randomisation tab to it, so you can link the size to intensity, random orientations stuff like that. I'm working on the orientation with guides right now
Edited by Wout Tengrootenhuysen - 2020年9月10日 14:05:21
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
- Offline
A render to show the result of my HDA generating a displacement map with controls for density/ /orientation/texture…
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.
The tool generates a mask/height map which means I can blend the individual projections. In this render, there are about 7000 projections, blended together with an over blend mode using the alpha embedded in the texture file.
Edited by Wout Tengrootenhuysen - 2020年9月7日 10:14:58
3rd Party » Texture/Mask/Displacement Painting HDA, WIP
- Wout Tengrootenhuysen
- 136 posts
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Hey guys,
here's a little preview of an HDA I've been working on for the last two months. It's still very much work in progress but I wanted to share this already with you guys It allows you to paint/project masks/displacement maps and it records everything, so you can paint stuff and reproject with a different texture and you can scroll through a history of every brush stroke.
Here's the link :
https://youtu.be/1khaq9n7p7A3 [youtu.be]
All the best,
Wout
here's a little preview of an HDA I've been working on for the last two months. It's still very much work in progress but I wanted to share this already with you guys It allows you to paint/project masks/displacement maps and it records everything, so you can paint stuff and reproject with a different texture and you can scroll through a history of every brush stroke.
Here's the link :
https://youtu.be/1khaq9n7p7A3 [youtu.be]
All the best,
Wout
Edited by Wout Tengrootenhuysen - 2020年9月6日 13:38:31
Technical Discussion » Python Viewer state, middle bous button doesn't register
- Wout Tengrootenhuysen
- 136 posts
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Technical Discussion » Python Viewer state, middle bous button doesn't register
- Wout Tengrootenhuysen
- 136 posts
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Technical Discussion » Python Viewer state, middle bous button doesn't register
- Wout Tengrootenhuysen
- 136 posts
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Hi,
in setting up a Python viewer state:
ui_event.device().isMiddleButton() doesn't seem to register, left and right mouse buttons work but not the middle mouse button. Is this a bug ?
Thanks !
Wout
in setting up a Python viewer state:
ui_event.device().isMiddleButton() doesn't seem to register, left and right mouse buttons work but not the middle mouse button. Is this a bug ?
Thanks !
Wout
Houdini Lounge » Simple Studio HDA
- Wout Tengrootenhuysen
- 136 posts
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Hey guys,
I made an HDA that quickly generates a simple studio background. Here is the link : https://gumroad.com/l/zleFp [gumroad.com]
I hope it's ok that I promote this here, if not, well, then I'll know )
All the best,
Wout
I made an HDA that quickly generates a simple studio background. Here is the link : https://gumroad.com/l/zleFp [gumroad.com]
I hope it's ok that I promote this here, if not, well, then I'll know )
All the best,
Wout
Technical Discussion » Handle visibility /promoting the parameters of a group node
- Wout Tengrootenhuysen
- 136 posts
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Tried and tested solutions :
1) Viewer states for handles
2) The imported parameters' name change when they already exist so you have to make the same name changes in the python code.
1) Viewer states for handles
2) The imported parameters' name change when they already exist so you have to make the same name changes in the python code.
Technical Discussion » Triggering python callback on node paste event
- Wout Tengrootenhuysen
- 136 posts
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Technical Discussion » Handle visibility /promoting the parameters of a group node
- Wout Tengrootenhuysen
- 136 posts
- Offline
Hi,
I have two questions:
I'm building an HDA and so far have found how to set the visibility of my handle, an imported handle of an add node with one point.
I can set the visibility whenever the handles are visible, which they are not when you are in geometry select mode, which means it's possible for a user to go in geo select mode ( handles not visible/accessible), change a setting in the hda and come back out of geo select mode but with my code not having edited the visibility of the handle.
Is there a way around this ?
Secondly, importing a group node, by drag and dropping the node into the operator type properties works fine but only for one group node. There seems to be some magic going on, because the group type automatically switches to the right type. I can replicate this behaviour by importing it as I said, but a second group node doesn't do that. Any thoughts on that ?
Thank you !
Wout
I have two questions:
I'm building an HDA and so far have found how to set the visibility of my handle, an imported handle of an add node with one point.
I can set the visibility whenever the handles are visible, which they are not when you are in geometry select mode, which means it's possible for a user to go in geo select mode ( handles not visible/accessible), change a setting in the hda and come back out of geo select mode but with my code not having edited the visibility of the handle.
Is there a way around this ?
Secondly, importing a group node, by drag and dropping the node into the operator type properties works fine but only for one group node. There seems to be some magic going on, because the group type automatically switches to the right type. I can replicate this behaviour by importing it as I said, but a second group node doesn't do that. Any thoughts on that ?
Thank you !
Wout
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