Hello, I am playing around with STT nodes and I have a noob question. How can I export .abc in such way that I get one deformed mesh primitive instead of many primitives? My goal is when I import to Unreal I would like to have only one mesh track for geometry cache.
I have googled around but could not find the technical solution. Thank you.
tamte add s@path attribute representing the abc hierarchy path so in your case all primitives will have the same value for example: /fern/fernShape
and on ROP Alembic SOP make sure Build Hierarchy From Attribute is checked and Path attribute is: path, or whichever attribute contains the hierarchy
I have figured out that I can unpack instances and use polysoup node to create one prim for stem and one prim for unpacked leaves. But I am not sure if this is proper workflow.
I will try your method too. Thank you very much for help. I appreciate it.