Vellums grains and wet sand

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Hello! I'm trying to do an animation of a mask falling in a grain simulation. My problem is that I created a simulation into a heightfield plane but the simulation is affected by rotation of the plan so the grains bounce on each other and this doesn't look realistic at all. So after some research I found that we can created some wet sand who's more static and doesn't move like the vellumgrains classic.

So my question is how to create the link between my object ( who's a vellumgrains also so I can have more natural effect on it ) and the wet sand simulation collision.

You can find some picture from my scene and a flipbook also to demonstrate my problem. Thanks in advance!

Attachments:
Capture d’écran (404).png (1.2 MB)
Capture d’écran (403).png (1.2 MB)
Vidéo sans titre ‐ Réalisée avec Clipchamp.mp4 (5.9 MB)

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