Split line based of 3D mesh

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Hello, I wanted to split a polyline into different primitives instead of one.

I assigned an image with an example, I want to use this sphere to split my polyline on the intersections, so basically from one primitive it turns to three, one before the sphere, one inside the sphere and the third after the sphere.

I thought this would be an easy task to accomplish but couldn't find a way to do it
Edited by Andrius8 - 昨日 10:22:56

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image_2025-11-13_162029677.png (583.0 KB)

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you can use combination of Intersection Analysis and Intersection Stitch SOPs

or

Labs Boolean Curve SOP, which uses them internally, in your case in Shatter mode
Tomas Slancik
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Framestore, NY
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Thank you, Labs boolean curve it is!
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