uv vector 3?

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I just have to ask...
Anyone knows why uvs are vector 3 instead of vector 2? is it because vector 3 are more memory efficient or something like that? Is there any use for the 3rd float? anyone knows the answer to this?
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In DCCs and renderers, texture coordinates were originally treated as generic 3D parameters, not strictly 2D UVs.

  • For normal 2D textures you only use u and v.
  • For 3D textures / volumetric lookups you also use w.
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animatrix_
In DCCs and renderers, texture coordinates were originally treated as generic 3D parameters, not strictly 2D UVs.

  • For normal 2D textures you only use u and v.
  • For 3D textures / volumetric lookups you also use w.
Thanks. I was just curious of the origina of it. 😀
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