I just have to ask...
Anyone knows why uvs are vector 3 instead of vector 2? is it because vector 3 are more memory efficient or something like that? Is there any use for the 3rd float? anyone knows the answer to this?
uv vector 3?
233 2 1-
- Nicolas Heluani
- Member
- 299 posts
- Joined: 12月 2015
- オフライン
-
- animatrix_
- Member
- 5089 posts
- Joined: 2月 2012
- オフライン
In DCCs and renderers, texture coordinates were originally treated as generic 3D parameters, not strictly 2D UVs.
- For normal 2D textures you only use u and v.
- For 3D textures / volumetric lookups you also use w.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
-
- Nicolas Heluani
- Member
- 299 posts
- Joined: 12月 2015
- オフライン
-
- Quick Links

