It will be great if the Delayed Load Procedural supports velocity blur. I understand currently the procedural performs a lerp on the geometry file so for velocity blur, a simple multiplication will be good.
it would be also cool if it can blend geo sequences between frames if it has constant point count it'll make retiming crowd caches a lot of easier and can be used for deformation mblur maybe
I have been working on this kind of problem for my own instancer. (similar to copying delayed loads onto a template pointcloud). The way I understand it, it would be something like: ((pscale of template point) * (geometry velocity->pointattribute v on cached mesh)) + (velocity of template point)
The tricky bit so far is that you have to expand your bounds by the maximum v of the cached mesh, otherwise it goes out of bounds.
No clue about how the segmented motion blur works though.