How can i generate copies in rendertime of for example a box in a grid of points with the copy sop and with the Delayed Load procedural shader?
I tried a basic setup, two geometry generators; the one with the procedural shader calling a box from disk; the other with the basic copy setup, a grid connected to a copy sop and in the object to copy to a object merge referencing the generator with the procedural shader, but doesnt work this way, how can i archive this?
Thanks.
Generate geometry at rendertime
4573 3 1- Alejandro Echeverry
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- Alejandro Echeverry
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Please guys, help me, if anyone knows please share that knowledge.
Thanks.
Thanks.
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- graham
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- Alejandro Echeverry
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Thanks, but how can i control for example the scale of the teapods with this setup. i cant right? because the shader only calls that geo from disk but it cant modify the geometry? how can archive this i mean i need to control the geometry with the stamp() function but i need that all the copy geo are generated at render time, this way i can work with millions of faces.
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