
I'm trying to load a certain COP operator into my shader as a bump-map. The shader network works fine using an image file texture, but doesn't work if I try to use the following:
op

I've tried using both 8 and 16 bit images, as I read this could be the problem. I get the error:
Unable to load texture ‘op

and of course my bump-map is gone.
Interestingly, when I was testing my texture (as a color) with the UVquickshade node, it applied correctly. Can I use this method to apply a texture and then read that into my shader perhaps?
EDIT: It just worked once, then didn't work after I saved the file and re-opened, so this might be a bug. I'm using 10.0.295, going to give the newest build a try as soon as I get to a house with faster internet access.