Im trying to put together an otl that will behave like a simple cluster. The problem Im running into is that at the object level I can only make otl's as subnetwork. This means that my capture region sop is under 2 levels of objects and when I create several as children of a null (like you do with bones) and apply that hierarchy to the deform sop on my mesh,the deform cant find the capture regions.
Basically what I need to make is something like the built-in bones. An object level with a direct 1st level sop network where I can place my capture region.
thanks a lot