I'm a little confused by the info in Shaders.pdf file concerning the
VEX directory structure. I suspect that the whole concept of creating and
storing of custom shaders and VEX operators has changed but the info on
how to do it the old way hasn't been removed from documents.
The thing is, I like doing it the old way! So, I created vex and shop directories (with all the rest of the
directories inside them) in $HOME/houdini6.1.
Created all the index files and pointed them ….. well there is nowhere to point
them to so now, as a resault, every time I start up Houdini, Console
comes up stating that the files to which index files point do not exist.
My question is… is there a way to go about this the way it used to be?