Vertex Normal Cusping

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In today's build of H11 (463) you can use the Vertex sop to cusp your vertex normals. Add a vertex node to the end of your chain and set Keep Normal to Cusp Normal, adjust the smoothing angle then you are all set. You can cusp polygons already with the Facet sop but in that case you actually separate the points where you want the cusping to occur which changes the point count and topology of the surface. The vertex sop keeps the surface intact and the number of points the same.

Robert

PS - In H11 you can also now see vertex normals in the viewport and since H10 Mantra could render them.

Attachments:
vertex_cusp.hip (43.5 KB)

Robert Magee
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Fantastic news!
Cheers,

Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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Great news .

rob
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Been waiting since PRISMS 5.1 for this.

Check off another HLI. Nice.
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Now, ……unicode?
Fabian
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FBX Please! :wink:

G
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keyframe
FBX Please! :wink:

G


???
Robert Magee
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errr… *sips much needed coffee*…

I meant DPX – in the spirit of long-standing RFEs.

G
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Yes, DPX is a glaring, painful omission
Cheers,

Peter Bowmar
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I have try to paint the cusp angle with an arbitrary attribute, but no luck!!

What can i do to have that type of control?

Thanks
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