No problem, I can go to the emitter nodes and change the number back and forth manually depending on if I'm tweaking the sim or doing a render. But this is very manual and prone to error.
Or I could set up two takes, one for preview and one for render, and have the emitter parameters set to take-specific values. But if the values are part of a complicated expression that I might want to change, then I have to remember to change the expression in both takes, or split the expression into the common bit and a take-specific multiplier which is stored in a different parameter. Still feels kind of messy.
How do you typically handle this? Personally I'd love to see (maybe it exists?) a command to let me query if a cook was due to a display or render call. This way my particle emission could be controlled like:
if(cookReason()=
