Hello,
this is going to sound crazy…. but i really need some help with this.
I am trying to get the EUCON control surfaces to work with houdini.
MIX:
http://www.avid.com/US/products/artist-mix [avid.com]
Color:
http://www.avid.com/US/products/Artist-Color [avid.com]
Transport:
http://www.avid.com/US/products/artist-transport [avid.com]
THES ARE FOR MOTION CAPTURE FOR ANIMATION.
2 - 3 guys using these controls to animated complex secondary animation features for robust characters.
NOW THERE IS A GUY WHO IS MAKING SOMETHING SIMILAR FOR CINEMA 4D.
In fact… he is going to make me a rig setup plugin for C4D and the avid surfaces.
HOWEVER…. i need this in HOUDINI for a few reasons.
His website
http://www.frieslandav.com/camgriptools.php [frieslandav.com]
CAN SOMEONE HELP ME DEVELOP A SOLUTION FOR THE MAC version of HOUDINI that lets me use these surfaces to control animation?
i know some of your are gonna say…. “your crazy”, and “why do you need that”
but i beg you to help me despite my insanity.
thanks in advance.
-chris
iPhone Motion Capture
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I don't understand. Are you interested in EUCON support in Houdini, or any control device support? Houdini supports a couple of input devices (at least theoretically, as they are hardly used, so I wouldn't be surprised if that functionality was rusty or broken).
Besides MIDI input and mouse/tablet, there is an joystickChop (in proto_install), www.5dt.com's tracker and glove (also in proto_install), and finally and most importantly you could take a look on OSC in Houdini [sidefx.com]. OSC allows you to play with iPhone in no time and is supported by a couple of on-stage/life-performance devices. (There must be also Python OSC modules for even easier approach).
Basically you don't need any plugin once you have data in chops. It's a matter of couple of nodes to post-process and wire them into camera, character. Now as I said previously, the problem is that EUCON is not open standard (unlike OSC), so unless someone make a deal with Avid and get EUCON SDK, you won't see its support in Houdini (unlike OSC).
Besides MIDI input and mouse/tablet, there is an joystickChop (in proto_install), www.5dt.com's tracker and glove (also in proto_install), and finally and most importantly you could take a look on OSC in Houdini [sidefx.com]. OSC allows you to play with iPhone in no time and is supported by a couple of on-stage/life-performance devices. (There must be also Python OSC modules for even easier approach).
Basically you don't need any plugin once you have data in chops. It's a matter of couple of nodes to post-process and wire them into camera, character. Now as I said previously, the problem is that EUCON is not open standard (unlike OSC), so unless someone make a deal with Avid and get EUCON SDK, you won't see its support in Houdini (unlike OSC).
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