model import

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hi, today download some car model and wanna render it, but there is 3formats - .obj, .fbx .dfx. in maya it works cool, all matereals are in the place, but i how import it normal in houdini with materials? and when i import in houdini - car is one mesh, and when in maya - there a lot of meshes. this think really disturb to texture
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Check groups. Middle mouse button on File node and you'll see what groups you have. Than use Material on specific group.
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ou, there i have 56 groups, but how i can devide it?
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Use a “Delete SOP”. You can choose ‘Delete Selected’ or ‘Delete Non-Selected’.

In the group option, you can use name like:
wheel* > select all groups starting with name ‘wheel’
*wheel* > select all groups containing name ‘wheel’
* ^wheel > select all groups except ‘wheel’
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Documentation of Pattern Matching:

http://www.sidefx.com/docs/houdini11.1/expressions/_patterns [sidefx.com]
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and one new problem. at last i upload fbx mobel, but there is only body of my car, no another groups
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