point instance procedural

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http://forums.odforce.net/index.php?/topic/8471-eetus-lab/page__pid__92691__st__96&#entry92691 [forums.odforce.net]

could we please! get some more info on that. a simple example ore any other instruction would be great ! especially about the cvex part.

thank you

L
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cheers,

Manu
http://vimeo.com/user2522760 [vimeo.com]
http://stormbornvfx.com/ [stormbornvfx.com]
Manuel Tausch
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I also tried to make this work without any real success right now.

-dennis
Technical Reel 2015 [vimeo.com]
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Same with dennis, no luck so far…
And fully agree with wildruf about cvex.
Can we suppose to do the same thing what volume procedural does with point override??

To be honest, I do not mind myself if it's not really ready yet and take more time to be ready, but would be so nice if it can come out as delayload instance procedural with cvex.

That would be SUPER NICE!!
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Where can I read what this point instance procedural should do at the first place?

OK found something about that shader in help.
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Well it works here. Just apply that shader as material. But it is buggy though.

But what are advantages of this compared to Point instancing and/or Fast point instancing? This shader is used in Fast point instancing.
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But what are advantages of this compared to Point instancing and/or Fast point instancing?


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