How to shade the fractured geomery(interior and exterior) ?

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I'm new to Houdini. I've just started using Houdini 12 for rigid body fracture simulations , and i have difficulty in shading the interior and exterior parts of the fractured geometry with two different shaders. When fracturing objects in houdini 11 , it creates seperate primitive groups for interior and exterior parts. But i cant find the same in houdini 12.
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YOu just need to create groups, look under Group tab.
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