This might be the worst question ever asked here but I'm going to ask it anyway. How do you texture a box without edge consolidation so that each face has from bottom left to bottom right clockwise these UVs: 0,0 0,1 1,1 1,0. I need it for a Game engine I'm making. It should be fairly simple but I end up with only 2 faces working and the rest smeared (stripes of the first row of pixels) when I import the Obj. It's not the engine because I've used arrays before I made the object loader and the loader works on third party models fine.
well, for box you can as well use UVunwrap with scale to none and spacing to 0 if you don't mind that every side will be in different uv square and therefore not 0-1, for repeating pattern it would by visually the same though