Strange Mantra problem

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Hi there

I have a very strange issue with a simulation render I am currently doing.

When I render to screen - everything looks fine. But when I render to an EXR file (using the same mantra node and the same camrera, etc) , I get a very strange outcome (see attachments).

The screenshot “houdini_render_screen” shows hot it should look like and “houdini_render_file” shows what I get when rendering the sequence to a file.

Any ideas?

Regards,
Michael

Attachments:
houdini_render_file.png (143.8 KB)
houdini_render_screen.png (221.7 KB)

Dr. Michael Boeni
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I have been able to nail down the issue to the shadow type i was using. The issue seems to only occur when using depth map shadows, raytraced shadows work fine.

The strange thing is that the depth map shadows work fine when rendered to screen but not when rendered to a file…

Any ideas on this?
Dr. Michael Boeni
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teamimx
I have been able to nail down the issue to the shadow type i was using. The issue seems to only occur when using depth map shadows, raytraced shadows work fine.

The strange thing is that the depth map shadows work fine when rendered to screen but not when rendered to a file…

Any ideas on this?

What is your path to a depth map? Invalid renders are just renders without shadows, suggesting your shadow maps are gone. You should specify explicit paths to files on disk, without any temp: at front.
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i have this same issue, depth shadow maps works fine when you render on screen, or in real time rendering, but in the MPlay or in a file is other story, seems like is a bug, paths are fine, shadow settings are fine, just shadow maps doesnt work in Mplay or files…

this shit is never production ready, always a bug, this is why maya is and always will be my main software… :evil: :evil: :evil:
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dyei
i have this same issue, depth shadow maps works fine when you render on screen, or in real time rendering, but in the MPlay or in a file is other story, seems like is a bug, paths are fine, shadow settings are fine, just shadow maps doesnt work in Mplay or files…

this shit is never production ready, always a bug, this is why maya is and always will be my main software… :evil: :evil: :evil:

Sounds like an error 40

r
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