Hi,
Still trying to learn Houdini and I cant even complete a simple cracking box (
I have a box with some points scattered on it, the a group using bounding sphere to group the points inside it to feed into a voroni fracture that the fractures the box. With the bounding sphere growing in radius it gives a simple cracking animation.
What i cant get to happen correctly is importing this into the dynamics to simulate the cracked pieces.
Im convinced the are being grouped correctly into piece* groups but im at a loss of how to get them to be dynamic rbds (
I have attached the file of what i have so far if anyone would like to have a look
Any help would be massively appreciated
Thanks! D
importing pieces into rbd
2197 4 0- broomy
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- tamte
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I don't know how you expect dop network to handle the changing pieces you are feeding into it, especially when they get recomputed
(reindexed/refractured) each frame, but anyway
the easiest way would be prefracturing the geometry and then activating the pieces according to your spreading group
(reindexed/refractured) each frame, but anyway
the easiest way would be prefracturing the geometry and then activating the pieces according to your spreading group
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- broomy
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- anodin
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