Let's start with the easy one!
smoke_color
I searched how to output different mask and “color” for a pyro render and I found that I can use this image plane:
- fire_mask (float)
- fire_color (vector)
- smoke_mask (float)
- smoke_color (vector)
My questions:
1. are this 4 the only one that exist or are there other usefull imageplane to use with pyro?
2. why in smoke_color I have not only the smoke but also the fire?
zDepth
Is it possible to export a zDepth pass for a pyro simulation?
I tryed with the standard position z but with micropolygon rendering the result is like this one:

and with PBR is VERY noisy: can you tell me what should I do?
I hope you can help me!