Hi everyone,
I'm currently making a cg Earth in Houdini, and I'm asking myself if I need to make the clouds in volume… Currently they are just a texture with displacement, which works pretty well. But I want to have ligthning in these clouds, like on this picture : http://blog.chron.com/sciguy/files/2013/07/tstormfromspace22.jpg [blog.chron.com]
So how can I transform this texture into a volume and keep all the details that we can see in it ? :
http://www.noirextreme.com/digital/Earth-Clouds2700.jpg [noirextreme.com]
Can it be done only during rendering or do I have to convert it into (onto ?) a volume and then rendering it. My goal is also to see light scatters in clouds, like in the image.
Thanks !
Tom
Convert a texture into a volume
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- Lewul
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