Yeah, what's up everybody. It's been a while but I'm lucky to see that the discussion goes on.
I just recently checked out H14 and first wanna go over my personal thoughts on the new version and then want to add some things to it.
First of all I have to say that I was positivly surprised by some things and I can already feel improvement in workflow and UX. I still think there's a lot missing but I agree that
OneBigTree
SESI are willing to pick up common ideas and improve them. It will take a while but the direction is set. I'm very optimistic.
McNistor
I'm just hoping that the pace will pick up a bit otherwise it will take at least three or four versions until I might consider investing (financially, time wise and emotionally) into Houdini.
McNistor
…every time I try to work in the viewport Houdini antagonizes me in one way or another.
I described that in a different thread as “not working with the software, but against it”. I'm so feeling what you say.
McNistor
…I'd say (or rather repeat myself) that bevel and bridge tools are not what is currently missing the most in Houdini.
What is currently missing is a streamlined viewport interaction/workflow…
I would argue that to some extent. I do think that a proper repertory of tools/modeling tools and especially properly working tools is very important. Though the interaction with the software should also be improved, the best vieport interaction is worthless when you for example want to bridge something but that tool is not available. Speaking for myself I can say that I also painfully missed a BridgeSOP a good amount of times.
OneBigTree
The funny thing, and I think that is typical for houdini, the more “high end” the task, the better the workflows and tools, while at the same time “low end” tasks like scene viewing, geometry manipulation (vertexpushing) and project management are significantly under evolved.
+1
DaJuice
+ New edge loop selection. This will take a little bit of getting used to but I can dig it.
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+ Pre-selection highlighting is fabulous. I like that the different selection modes like lasso and paint have their own shortcuts. Paint-select in particular now works much much better.
+ Really like the viewport SubDs with +/-. No more laying down Subdivide SOPs.
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+ New group visualization seems pretty nifty.
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+ I do like the new background gradient. 
+ 1 to these.
I didn't know about the SubDs in the viewport, thanks.
I still would like add some things on the “wishlist”, since these are things that still make me keep my hands off Houdini.
- Although the new selection tools are an improvment they still feel a bit unpredictable. Most of the time I rectagle select over some faces but not all of them get selected. In addition to that, when I have “Area Pick Visible Geometry Only” checked, it still selects components adjacent to my selection but not visible.
- Adjusting groups via drag drop would be a small change with a big impact.
- I havn't looked at the uv tools yet but these are a big factor.
- transient key shortcuts are still missed here
- I personally still see the viewtool as unnecessary. It occupies shortcuts for little to no benefit, where more useful tools could be placed.
- The new background gradient would be even better if one could adjust the colors to his likings in the preferences.
- There is this cool button “open output drivers parameters” in the Render View. It would be cool to have that somewhere globally in the UI, so that one can open the rendersettings regardless in what panel is currently working.
- Print the rendertime to the MPlay window and the Render View by default. Why do I have to set this up manually and still look for these informations in numerous different places?
….
more is following.
I also wanna point out one thing:
In McNistors thread there was a long debate about naming and how much changing names would annoy old Houdini users. Well the “Details View” is successfully renamed to “Geometry Spreadsheet” and so far no one seems to sue SESI