Any posibility for adding multi-select (points, edges, prims) in next releases?
I know that you rewriten some parts of geometry engine so maybe in H14.5?
Multi component-type selection
5464 21 1- Alexey Vanzhula
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- Werner Ziemerink
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- animatrix_
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+1
Multi gizmo and multi select is definitely an essential tool for very efficient poly modeling. Houdini already has multi gizmo, so we only need the latter.
Multi gizmo and multi select is definitely an essential tool for very efficient poly modeling. Houdini already has multi gizmo, so we only need the latter.
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or this one for multi-snapping defaults
http://s4.postimg.org/yq6spkmtp/rsz_2015_02_05_072301_1600x900_scrot.png [s4.postimg.org]
or any other posibility to setup multisnapping…
http://s4.postimg.org/yq6spkmtp/rsz_2015_02_05_072301_1600x900_scrot.png [s4.postimg.org]
or any other posibility to setup multisnapping…
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- Alexey Vanzhula
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- Alexey Vanzhula
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http://s21.postimg.org/qfi3y40lh/rsz_2015_02_06_114049_1600x900_scrot.png [s21.postimg.org]
we have good native highlighted snapping.
all we have to do is using:
1. hou.SceneViewer.selectPositions(self, show_coordinates=False)
2. PySide
I have all and more for stretch tool
we have good native highlighted snapping.
all we have to do is using:
1. hou.SceneViewer.selectPositions(self, show_coordinates=False)
2. PySide
I have all and more for stretch tool
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mantragora
Wait, so does it work? Or do you have only highlighting working?
Yes it does. http://youtu.be/dnU-SQmRPnI [youtu.be]
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- Alexey Vanzhula
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Nice idea )
We need:
1. Native multi components selection. Not so important for modeling at all, but very important for tweak-like tools, be cource of less mouse\keyboards actions.
2. Any type of controling multisnap with HOM. It is new very powerfull feature for script-type tools :wink:
3. Flat-style snapping - without showing backface geo components.
PS With new snapping+pyside we can model arch-like geometry with less time :wink:
We need:
1. Native multi components selection. Not so important for modeling at all, but very important for tweak-like tools, be cource of less mouse\keyboards actions.
2. Any type of controling multisnap with HOM. It is new very powerfull feature for script-type tools :wink:
3. Flat-style snapping - without showing backface geo components.
PS With new snapping+pyside we can model arch-like geometry with less time :wink:
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- anon_user_89151269
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The tweak tool from Softimage is here
One thing that would improve interaction is prioritization: when you're near a point with the MC (mouse cursor) it should ignore the edges that meet in that point and activate only the point within a certain screen radius of X pixels.
Grabbing the edges could easily be achieved by pointing somewhere further from the point, towards their respective centers.
The same for edges vs faces.
So the order would be: points > edges> polys
One thing that would improve interaction is prioritization: when you're near a point with the MC (mouse cursor) it should ignore the edges that meet in that point and activate only the point within a certain screen radius of X pixels.
Grabbing the edges could easily be achieved by pointing somewhere further from the point, towards their respective centers.
The same for edges vs faces.
So the order would be: points > edges> polys
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- Alexey Vanzhula
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http://youtu.be/yaHF5_ei3M4 [youtu.be]
In this video I used nearest components (point, edge, prim) for more acurate manipulation
In this video I used nearest components (point, edge, prim) for more acurate manipulation
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Werner Ziemerink
Well done vux! Looks like you got it working wonderfully.
How about getting the new “Ignore Point Connectivity” on soft radius to work with this? It would make tweaking of eyelids and mouth shapes soooo much easier.
Thanks for logging the RFE mantragora.
Thanx. Under the hood this is simple edit node with all it`s features
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