I'm really new to Houdini and Engine but so far I have to say it's blowing me away how cool it is!
I'm just trying to get my head around the workflow though and maybe someone can give me a helping hand.
To simplify it massively down, would you generally do something like this -
- - Create a digital asset in Houdini
- Import the digital asset into Unity
- Use that asset to create a bunch of variations (by baking it out)
- Delete it from your scene
- Use the prefabs in the baked assets for your unity scenes
Thanks,
Pete.