Hi,
I try to get this result :
It's a folding polygons.
I made it with C4D, but i disconnect poly, place null to the edge and anim it with Facture and Plain. But it's a long process… for 1 poly
How i can do it proceduraly? Polygon can only be rotate by center or BBox ?
Subdivide and move the center points to what ?
Thx of ideas
Folding subdivide polygon
4923 3 2- anodin
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- mestela
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- pezetko
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And one more simple example.
The first primitive wrangle does dividing of primitives to triangles.
Then in primitive vop is computed orthogonal frame (local axes per primitive) and pivot and saved as matrix.
And finally rotation as matrix multiplication.
Just a little tip, it would be better to compute normal at the end of the chain. :wink:
The first primitive wrangle does dividing of primitives to triangles.
Then in primitive vop is computed orthogonal frame (local axes per primitive) and pivot and saved as matrix.
And finally rotation as matrix multiplication.
Just a little tip, it would be better to compute normal at the end of the chain. :wink:
- anodin
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