Folding subdivide polygon

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Hi,
I try to get this result :


It's a folding polygons.

I made it with C4D, but i disconnect poly, place null to the edge and anim it with Facture and Plain. But it's a long process… for 1 poly

How i can do it proceduraly? Polygon can only be rotate by center or BBox ?
Subdivide and move the center points to what ?
Thx of ideas
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And one more simple example.

The first primitive wrangle does dividing of primitives to triangles.

Then in primitive vop is computed orthogonal frame (local axes per primitive) and pivot and saved as matrix.

And finally rotation as matrix multiplication.

Just a little tip, it would be better to compute normal at the end of the chain. :wink:

Attachments:
pz_split_and_animate_triangles.hipnc (183.9 KB)
pz_split_and_flip_triangles.gif (1.1 MB)

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wow pezetko, it's look so easy for you.
we really don't have the same level.

mestela that a lovely page !

Thx, i go learning some stuff ^^
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