How do you do the same in Houdini or are there other ways of working better than this in Houdini?
I already have my parameters in place.

Thanks

probiner
But how to get a SubNet node to expose the parameters?
ammprobiner
But how to get a SubNet node to expose the parameters?
If you mean ICE style ports, or something like this [knowledge.autodesk.com]. There is no such functionality in H. Generally you can imagine SOP nodes as separate ICE trees, so communication is limited to processing the previous result, saved attribute or expression, and that's it. Inside custom Attribute VOP (or old VOPSOP), there is some sort of ‘compounding’ - but user have to dive in, also only one ‘turn’ is allowed, no way to ‘set and get’ data like in ICE.
Bummer, but well, that's what we have to accept in H life.
probiner
Thanks. But how to get a SubNet node to expose the parameters?
jeffammprobiner
But how to get a SubNet node to expose the parameters?
If you mean ICE style ports, or something like this [knowledge.autodesk.com]. There is no such functionality in H. Generally you can imagine SOP nodes as separate ICE trees, so communication is limited to processing the previous result, saved attribute or expression, and that's it. Inside custom Attribute VOP (or old VOPSOP), there is some sort of ‘compounding’ - but user have to dive in, also only one ‘turn’ is allowed, no way to ‘set and get’ data like in ICE.
Bummer, but well, that's what we have to accept in H life.
?
amm
Just to make clear, I really like Houdini for home, evening experiments, ICE uniformity become somehow boring through the years - but, that constant ‘diving’, plus compositing app node style (no any modern 3 app looks like this) are parameters that rounds my willing force to zero, to use H for anything with deadline - while ICE can go.
MartybNzOf course it is not only that, this is only a not so good metaphor. First reason is Indie license, which effectively disables around 4/5 of possible work. Second is not enough of confidence, which is nothing unexpected. Felt enough confident with Softimage after let's say two years. Now is only one year of H, while I'm learning Maya, too.amm
Just to make clear, I really like Houdini for home, evening experiments, ICE uniformity become somehow boring through the years - but, that constant ‘diving’, plus compositing app node style (no any modern 3 app looks like this) are parameters that rounds my willing force to zero, to use H for anything with deadline - while ICE can go.
To clarify are there other reasons too to not use H for serious work? Just want to be sure that these issues are the major reasons.
Thanks!
amm
First reason is Indie license, which effectively disables around 4/5 of possible work.
Q. I am an individual working as a freelancer. Can I use Houdini Indie if I earn under $100,000 annually but I am contracted to do work for a large company that has revenues over $100,000?
A.
If you produce final renders or baked out data for the large company then they are considered a client and you may use Houdini Indie. If you want to share scene files and assets then you are partners and will require a commercial license.
amm
But, abstraction of creating an attribute in advance, while overridden parameter, somewhere later n network is not even greyed out - this is really unpleasant part.
MartybNzamm
But, abstraction of creating an attribute in advance, while overridden parameter, somewhere later n network is not even greyed out - this is really unpleasant part.
Do you have an example of this. I'm probably too familiar with H to understand the issue.
MartybNz
Very interesting. If I'm thinking of this correctly , this is an axiom of the Houdini Interpretation as pre-assigning a multiplying effect from Sops to Dops doesn't seem to have any negative connotations as one is mentally normalising…