Hi, I´m trying to copy an animated object over a series of points, but I want the animation to start when the points get into a group, I have created some little assets that can do something like that, but I use an custom age attribute, but I want to know if is ther any easy way to do something like that. I build this using the custom age, but I want to know if there is another way. https://vimeo.com/144709160 [vimeo.com]
I put the file, thanks for your help and sorry for my english
Here's one way. Use a solver sop so you can create a counter that increments independently for each point, and use that counter to stamp the frame offset for a timeshift.
More notes in the hip file.
I suspect performance would drop badly if you have lots of bombs and heavy geometry, in which case you might be better using something like an instance sop, write out your bomb animation to a .bgeo sequence on disk, and set explicit paths to different copies in a wrangle.
This is a simplify version for the mestela's file. Because its a recursive system just update the group every frame in the cache, then test the change, and thats it.
About CHOP's approach, the bad think is when you have so much points/attributes/channels to hold data on, CHOP's can slow down things very fast when sampling huge amount of channels.